2020 April: Battlers, Characters, and Voices
Greetings Lawmages!
I made good progress in the month of April in terms of character sprites, animations, and battlers. I would like to show you some of the highlights.
Jin, Ein, Syle (F), and Alyssa
As you can see, I revised the designs of the sprites to match the illustrations made by Puzxle. I am completely satisfied with how they look so it was time to move on to the other art assets.
Ein's voice test.
Alyssa's voice test.
Here we have a couple of videos testing the Japanese voice acting pack from the RPG Maker asset store. I think it fits perfectly with their personality!
All new battle system layout and graphics.
Lastly, I improved the character battlers and menus, as well as using Yanfly's action sequence plugin to move the camera around while casting spells.
I hope you enjoyed this month's devlog! See you in v0.6!
- Verinius
Get Lawmage Academy
Lawmage Academy
Learn spells, craft potions, make friends, and uncover the dark secrets of Lawmage Academy.
Status | Prototype |
Author | Verinius |
Genre | Adventure, Role Playing |
Tags | 2D, Anime, Meaningful Choices, Mystery, Pixel Art, RPG Maker, Singleplayer |
Languages | English |
Accessibility | Interactive tutorial |
More posts
- Lawmage Academy News: Postponed Release and Progress UpdateNov 02, 2023
- Lawmage Academy News: Delayed Release and ProgressOct 08, 2022
- 2022 March: Slow and Steady ProgressMar 09, 2022
- The Soloist Update has arrived in Lawmage Academy!Sep 03, 2021
- WARNING: On the fake Lawmage Academy token circulating onlineAug 20, 2021
- 2021 August: Backgrounds and FriendsAug 18, 2021
- Lawmage Academy: Updated PresskitMay 19, 2021
- 12 May 2021: Revised Autosave and Bug FixesMay 13, 2021
- 6 May 2021: Bug FixesMay 05, 2021
- Lawmage Academy: House Mentors is now LIVE! (v0.7)May 02, 2021
Comments
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I think the voices are a welcome edition to the game. A large portion of the game, at least for me anyway, is the music ans souds.
As for the combat, it seems a lot better, except I would point out that... is that how you usually fight? I know it's a test but the less enemies on the field, the fewer enemies you take damage from. You could have easily taken out plant B with it's current health, yet you didn't take it out until later. When you did, you used a spell, which wastes MP when you could have just used a basic attack. Okay, I know you were just testing things out, but it's just so impractical.
If you take to long on v6, I will start speedrunning v5 lol.
I fought that way to show the new skills and animations without ending the battle too soon. Haha