I have a question. When you create a character and get to the naming stage, the default name that appears is "Syle". In the RPG Maker GOTM Jam, I found many games that offered the same thing. As a person who had only known the name RPG Maker until I found this game, is that just a basic default given by a plugin (engine, add-on, whatever its called)? If so, what do you think it should be befitting Lawmage Academy?
Lawmage Academy [TEST VERSION]
A downloadable game for Windows and macOS
"Experience the life of a student in Lawmage Academy and go on adventures as you unravel the dark secrets of the Academy. "
Magusgaia is a magical continent filled with mystery and danger. Various magical creatures roam the land and disturb settlements.
Lawmage Academy was established to produce specially trained magic users to protect Magusgaia. This is why the common people, professionals, and even renowned adventurers hold Lawmages in high esteem.
You are one of the few people invited to study in Lawmage Academy. Upon acceptance, you are assigned by the administrators to one of the Houses.
You then proceed to the Academy, knowing little of the dark secrets that await you...
4 Academy Houses.
Learn spells by reading books and attending classes.
An exciting turn-based battle system with shield breaks and weaknesses.
Make friends and invite them on adventures.
Develop Aura Skills depending on your choices in the game.
Gather ingredients and craft Charms to protect you.
Day-Night feature lets you choose wisely how to spend your days.
And many more...
Z - Interact/Accept
X - Cancel/Menu
Arrow keys - Move
Shift - Dash
If you feel that this game has potential and you want to help it succeed, do consider making a donation. It will be much appreciated to help fund the production expenses of the game. (e.g. music, illustrations, art)
However, do note that v0.5 is FREE to download. If you cannot donate at this time, simply set it to $0. You can still help by answering the survey AFTER playing the game: https://docs.google.com/forms/d/e/1FAIpQLScriXalaY02Ef2smLNW_P4Lsih3u0wYTUwIGjpZ...
Honest feedback will go a long way to help improve the game!
Mac/OS Users: There is an issue with saving for Mac users with the latest version of the OS. Please be warned that you may experience being unable to save in this test version.
|Updated||5 days ago|
|Genre||Role Playing, Adventure|
|Made with||RPG Maker|
|Tags||16-bit, 2D, Anime, Meaningful Choices, Mystery, Pixel Art, RPG Maker, Singleplayer|
|Average session||A few hours|
Click download now to get access to the following files:
- Year 1: The First Step10 days ago
- RPG Maker Game of the Month Winner!12 days ago
- ESGS Game on 2019 Voting!16 days ago
- 1st RPG Maker Game Jam22 days ago
- ESGS 2019 - Indie Fiesta23 days ago
- Upcoming Streams and Youtube Videos!31 days ago
- OFFICIAL Lawmage Academy Main Theme34 days ago
- First ever Twitch Stream with HourADayGamer43 days ago
Log in with itch.io to leave a comment.
Some people want a "canon" name for main characters in RPGs so I placed a default name there. Developers can choose not to put a default name though.
Congrats on your RPG Maker GOTM win!
I am currently trying to get a small streamer to play this. He's already looked at it, but he said turn based RPGs weren't really his thing, so I'm next going to try to convice him that the turn base is only in battle and combat is only smaller part of this game.
Aww thanks for the support! You are right. Most of the mechanics are outside of battle and combat is only one aspect of the game. Still, I don't want anyone who is not interested in JRPGs to feel compelled to play Lawmage Academy either. My target audience in the end are people who like retro style RPGs. ^-^
Um, I broke the crystal in the fairy forest, and the only thing that happened was a fairy who originally did not want to fight attacked me. What's supposed to happen? It literally traps me there every time I do it, so its the farthest I've been able to progress. I'm going to try the other route now, but why can't I break it and I actually gain the ally, the door opens, something?
I found nothing in the game files hinting of this "powerful ally", so I couldn't tell which file was assigned to her. There is an animation for the gate opening, but I cannot tell how to activate it. I know its not the end because I haven't seen even half of the characters and I'm already four hours in on my save file.
Edit: I took the other route, and it works fine. However, both options should be available, and since one seems broken, I cannot do anything with it.
Oh, one issue. With all the grinding I did to get through Arashia forest easily, Xeoclat Hills and the fairly forest was seriously lacking in difficulty. The boss in Xeoclat Hills was faster to beat. Too bad I couldn't do much grinding.
Did you get the Fejora Crystal? After picking up the crystal and beating the fairy, you should be able to go back to the village.
There was no crystal I could pick up. Was it that sparkling thing next to the broken crystal? I couldn't interact with it. I used a different save file the next time I saved, so I can easily go back therer and see what happens. The only things I could interact with was the door, the fairy, and the entrance to the village, where I was only told to complete my objective. I'll load the save again and check later, but I don't think I can do anything.
Also, I originally wanted to keep this exploit discreet for my own benefit, but with the charms I got in the Xeoclat Hills, I no longer maintain status effects outside of battle. All I have to do is equip them as soon as the battle is over, then unequip and equip on my next party member that has it, and it immediately takes away the effect.
Edit: I loaded the save and it seems to work now, however, I think I'll use the save that I chose to wait for Uni because I like tanking better than a large amount of attack power.
Hey, I played through the v0.5 demo. This is a really great game! Really impressed with what you've managed to do with RPG Maker MV. Loved the loop of going to classes, getting new things to do and then prioritizing how I wanted to do them over the next few days.
I have a few notes that can help improve player experience if you were interested in feedback for the next iteration:
- Including more character creation options (not just M/F)
Having just Male and Female may alienate some players. Might be better to have a few body types and then let player determine how gendered or not they want their character to be. To not make this too asset heavy on your side, SumRndDude has a plugin that can use the RPGMV character generator parts to generate sprites and battlers based on player selection.
Also referring to Magister Millenia with gender neutral pronouns might help keep it nice and mysterious.
- Hold Z/X to speed through Battle Animations
Some of the spell animations take a while and I think a lot of players might like it if they can speed through some of them to get to their next turn in battle. There are already a lot of time saving measures in this game (such as the Keeper Teleporter) so being time conscious seems to have been an intended part of the design and this speeding animations feature would be in line with that. If you are using Yanfly Battle Engine Core, there is a plugin that adds Battle Animation Speed to your Options menu.
- Environmental Spell Effects Issue
I really liked the fact that you could use the same spells as in battle to manipulate the environment (like Golden Sun), however, it seemed inconsistent what spells could be used for what environment interactable. Pictured above is the issue I ran into where I was unable to use Frostbolt spell which I got from a crystal to grow the plant. Do spells from crystals not count towards this effect or is this a bug?
- Boss Enemies probably shouldn't be Guarding so much
A few of the Boss enemies would Guard at times effectively skipping their turns making those fights a lot less interesting as a result. Due to the way Order Turn Battle works, singular Bosses should probably be doing a lot of things on their turn (damage, healing, buffing) to be action efficient because the player can manipulate when an enemy's turn gets skipped through a Guard Break. If this is an intentional part of the combat design to give players a breather, please disregard this note entirely.
Hope some of those notes were useful. Thanks for putting together a great demo and looking forward to seeing the full game when it comes out :)
Thank you so much for the detailed feedback! You made a lot of useful points for improvement. I will definitely consider it for the next update. I'm glad you enjoyed Lawmage Academy!
ooh ooh! I have a great idea for gender variants.
3. Cat Person
5. Smerf (Lol)
Okay, I know these aren't gender variants, but they would be interesting to see as character choices. Maybe the character editor can choose gender and a list of species such as the ones I listed?
Interesting, but why haven't I seen any bosses or enemies guarding? Weird.
The frostbolt spell is technically ice, so its probably not considered a water spell for that reason.
Most bosses have a small chance to guard on any turn. In the next update I will focus on reworking and balancing enemies.
For frosbolt, I'll see what I can do instead. Your suggestions are all well noted!
Ok, I have some issues that need to be addressed. It took some time, but I have mastered the early game and found out pretty much everything mechanicswise
First off, there is absolutely no way to know where your secret money stash is. Because I found out about it too late, it ruined all my progress during my retake of Basic Combat I.
Second, the game doesn't tell you anything about how to do things until you do them. This may not be bad in most cases, but it also played a role in ruining my progress. How was I supposed to know that some items you get are for late game, not early and vice versa. I'll explain a bit more later.
Third, it is too easy to grind in Basic Combat I. By learning the enheal spell, you are able to earn more mana potions then you use, and there is an approximately 3:1 ratio involved (with turn limits taken into consideration) with using spells to regain health during battle over using the potions. You can literally find the enemy that poses the greatest challenge, fight it, leave the area, return, and fight him again to level up to level five before it slows to becoming frustratingly slow. During the retake, there is one added monster that beefs up grinding, and with the addition of a friend(s), it is way too easy to grind all over again to level up insanely high.
Fourth, the boss it too unefficient to beat. It is very easy to beat him, but even with my tactics, you use most of your usable items, which could be very useful later. It is possible to grind to regain them, but you might battle inside the school before you return ouside, which made me delete my first save in favor of making my next playthrough more favorable and learn the mechanics more, in which I ended up employing several strategies for beating the boss more efficiently, which I did eventually.
Fifth, whats the point of adding a loading screen that is rarely ever seen, and if it is, its only for a split second?
Now that I have mastered the early game, I am ready to tackle late game. I might to a VLC stream me showcasing my strategy that probably no one will ever see, so I guess I'll record it.
Suggestion: Check out Elchronicle, specifically the mission featureitis a mobile game that I think was also made using RPG Maker, but I think it uses some of the same soundtracks as Lawmage Academy, specifically the one that plays during a mission. Doing so may prevent copyright issues in the future if this game hits mainstream.
Thanks for the suggestions on the balancing issues! You made some nice points here. They are well noted!
Also just found a more serious issue. When creating your name there is a button that says page. Selecting it will take you to a page with various letters scattered across the box. The empty spaces are selectable, and they count as spaces in the creation of a name. I was able to exploit it to add spaces to the end of my name to fill the slots, which ended up adding a suprisingly large amout of space in dialogue boxes whenever my name was mentioned.
It is also possible to get stuck. At the save point in the Soulstace house (only known location), theres that dark haird npc who usually hangs out near the desk. If she moves in the tile touching the corner of the chair tile at the wall or in front of the chair and you talk to her, there is a possibility that she will stop wandering. Because there is a two tile gap between the desk and the wall, and the chair takes up one as well as the npc, you are trapped by the desk.
Also, the latency when using the WASD keyboard configuration is for some reason occasionally higher, much too high for sufficient maneuvering, such as any sudden turn.
Sorry if I'm commenting too much.
I converted all the assets to ".ogg" and ".png". You can no longer keep secrets to future updates in the game files, even from people without RPG Maker. LOL.
It's fine! Almost all of it are placeholders that RPG Maker MV provides, which I will replace. Plus, you can't legally use the assets without a license from the creator so the copyright is still protected. 😊
But hey if you want to help promote Lawmage Academy by helping distribute the main menu screen to the public, I'd thank you for it!👍
Ok, I guess I might be able to promote it that way. When I told you about this, I was thinking of the possibilities of changing assets to make the game look different, which could be called different things depending on what you want to do with it. For example, skin, texture pack, etc. Oh! I just thought of something. Are you planning to put a character editor in the game? That would be better than having just four basic characters depending on your class.
Hey do you mind if i record myself playing it for youtube and twitch?
Not at all! I can even help you promote it in my social media accounts! Send me a message in Twitter @LawmageA and I'll share it with everyone! ☺
Only been playing for a bit but this is such a unique game in its school mechanic from all I know. keep up the amazing work I can really see this game becoming popular!
I know this doesn't mean much as I don't play many rpg maker style games but this is definitely the best I've seen
Just knowing you enjoyed Lawmage Academy means a lot to me already. Thank you so much memeware!!
Part 2 Yes there is more to come, if you keep coming back <3 <3 <3 Amazing game and I NEED MORE!!
I have an immense desire to see more per episode. The whole demo lasts for about 5 hours by the way. XD
AND OH NO YOU DIDNT SAVE! 😂
Keep up great work you are doing this game going to be hits.
Yes this me Zech from Twitter too.
Keep it up!! <3 <3 <3 It's a teaser to start ;)
I love your reaction like how you were so excited to start!! Just seeing that made me excited to watch you as well!
Absolutely Amazing and So much to do!! I love it <3 <3 <3 Thank you so much!!!
Hey I like the summary and outline. Downloading now!
Awesome! If retro RPGs and magic schools are your thing, then you will definitely enjoy Lawmage Academy!
I haven't finished the game yet, but I've enjoyed the concept so far. Especially being in the different houses, I enjoyed Drakewood and Foxhelm the most. Only thing is I wish that there was a difficulty level or someway to grind because I've barely been able to get past the boss levels without using most of my health potions. If it was between someway to train and a difficulty level, I'd rather have somewhere to train.
Thanks for the feedback, Mako! I will certainly do some balance changes for the early boss fights as I have realized they might be a bit too much to handle. I may not necessarily nerf them too much, but I will at least make potions more accessible early game. Thanks!
finished the game!! And loved it so so much 😍
This game is amazing man love it so far.
part 3!!!!! xD!
This such an amazing game. The concept is absolutely amazing. I enjoy how you can pick when to do classes instead of being forced into doing one everyday. The music is great, and the game looks great. I was easily addicted and have already spent several hours in game. My only suggestion would be a difficulty setting so that the battles don't prohibit progression. I did have difficulties getting past the basic combat the first time. Thank you for making such a great game! I'm looking forward to new versions!
Thanks for the feedback Safty! I will consider your comments in improving the future updates. In the meantime, do stay tuned for updates! The devlog has some nice stuff for you to check out to have an idea of what's in store for you in the future! You can also find Lawmage Academy on Twitter, Facebook, and Instagram for daily updates!
Do you have a twitter or any other social media counts where we could follow the development of this game? im very excited
Great work! I learned a lot watching you play and it gave me ideas on how to improve the game further. Looking forward to Part 3!!
i just started playing the game and it seems quiet interesting , i salute you because i can picture a high potential of imagination and creativity behind this game , but i recommend that you give us access to a bug tracker so we can help you , i've noticed a mistake in the text which naturally can happen , best of luck to you ^^
Thanks for the feedback! As for the bug tracker, I'll see what I can do. In the meantime, may I suggest writing it down in the feedback survey when you are ready to fill it up? I appreciate your help so I can further improve the game. Thank you so much!
For your convenience, here is the link to the feedback survey: https://docs.google.com/forms/d/1ShmpveJairLopLy5Q54NnhzvPzOZtACkUuO8jLBmano/edit
i have a deep and intense need for a full version of this. this was amazing... i downloaded and finished it in a day! i got the impression that you could romance members of your party in the future is that correct? again, this was so so much fun!
edit: way too many typos in this because my cat kept trying to sit directly on my laptop
I'm so happy to hear you enjoyed it! The full version will take a while, primarily because of art assets that need to be created. However, you can stay tuned to see the devlogs and follow the Twitter, Instagram, or Facebook pages to keep yourself updated with the progress. In the future, an early access in Steam is planned to get feedback from players like yourself and help make the game better.
As for romance between party members, it is not the priority right now nor is it a core gameplay mechanic. However, I am still open to that possibility if time and resources allow it. Thank you so much!
Answered the feedback survey. Really nice game :D, right now are duels a thing or they are not implemented yet?
Thank you so much! Unfortunately it is not yet implemented in v0.5. It is the only major game feature left to be implemented and I plan to implement it on v0.6 along with improvements to the character sprites.
RPG Maker huh? Interesting.
Yes! This is still a very early version so it uses some placeholders. But please do try it out and see if you enjoy it. Thanks!
Tried it out. Very good game, I will continue playing it. Its kind of annoying though because I am in that blue intellegence house (I forgot its name) and I am stuck in the basic combat class because I have absolutely no idea where to find that flower. Eh, I've only played the game for about a half hour anyway, so maybe I'm just not poking around enough. This is a very interesting game, especially considering it was made with RPG Maker. It does seem to have some very basic features that are not very unique from other RPGs from RPG maker, perhaps too much unoriginality in that sense,
Oh yeah, really awesome music btw. I have no idea what kind of notation program (except with Finale's addon) could have such a great sound quality. Unless you used a DAW...
Thanks for the feedback! For the Arashiya Flower, I'm sure you will fnd it if you keep exploring further. For the basic features, may I know which features you are referring to so I can improve on them? For the music, most of the music are fron the Magic School pack and Wonderland Music pack in the asset store. 😊
The unoriginal features... You just revealed one. The music. You used features common to most RPG Maker users. If you want the game to actually be unique, you need to use your own stuff. Using your own music and your own battle engine instead of the ones provided is a start. Games with unoriginal content can be described as rip-offs.
Your suggestions are well noted! Thanks! I hope you stay tuned for more developments as I improve the game. ^-^
I have been looking for the Arashiya flower for HOURS and I STILL HAVEN'T FOUND IT!!!
The first official gameplay of lawmage academy! Nice job mate!
Thanks for a fun playthrough!! I enjoyed watching you play and it gave me a lot of insights about player behavior. Thank you so much!
Nice game, 10/10. Good job
the game looks nice will try it out^^
Thank you for your enthusiasm! Stay tuned too for an incoming big announcement in a few hours!
I just want to ask, are you going to make a features like dating sim where you can date both boys and girls which gender you are in the future? I really appreciated it if you going to make that. (Sorry for my bad grammar)
It is not planned yet, but I am open to that possibility. I will have to think about it carefully. I appreciate your suggestion though!
I've been really enjoying this game but the game crashes in the second forest when they cross the stones in the river and stop by the large rock. I'd love to get farther though. Just thought to let you know. i only wish there were two time slots for a day other then one to do stuff in. Awesome.
Thank you so much for taking time to play Lawmage Academy and giving feedback! V0.5 is planned for release this July with major bug fixes and lots of new content so stay tuned!
In the meantime, you can get past Xoclat Hills by avoiding that tile. I have fixed it in V0.5 but it really is a game breaking bug in V0.4. I hope you keep playing and see what's in store for you after Xoclat Hills.
Again thank you for your feedback. I will take your suggestions into consideration and think about how to further improve the game in the next versions. Please do try out V0.5 when it comes out this month and let me know what you think!
beautiful little game I appreciate it a lot
Thank you so much for testing Lawmage Academy! Your opinion matters, especially this early in the development stage. Any constructive praise or criticism will help.
If you have the time, may I ask you to answer the feedback survey? Let me know what I'm doing right and what I can do to improve.