Hey there, i know my question will be some kind of spoiler but is there any stronger tipe weapon for bow and how do i get it? I mean after i read the second book at library i got a receip for cleric series weapon, but it's just for sword, mace, and spear.
I was on Steam and saw about the Terraria wiki moving to wiki.gg. It me think that we and anyone making indie games could use wiki.gg to host a wiki. I believe from Year 1: The First Step from November 2019, it mentioned about a wiki, but the wiki network I mentioned could be great if you don't have your own server and don't want to use Fandom.
I had planned on a wiki once my game gets developed and shared, but I didn't want to use Fandom especially since they forced the FandomDesktop/Mobile skin and retired the Oasis/Hydra skin, a change that many people didn't like. I also found you on Discord and added you as a friend.
This game is one of the few that I will play over and over. I usually avoid playing demos because I would rather wait for the full game, but I do not regret trying the demo at all! There is so much to do and so many different choices that no matter how many times I play there is always something new to try. Can't wait for the full release!
I love the game! The art is great, and the system is really promising. I can hardly wait to see what comes next! I particularly like the idea of learning spells and such through studying texts. I'd love to see that expanded. I'm also digging the story! Looking forward to more updates!
Thank you very much! Apologies for the slow updates. I'm giving the game as much time as it needs so it won't feel rushed. Thanks for your interest and for the kind words.
No worries! Take the time to do it right. I'd rather wait and have a great game then get updates and the quality fall short. If you ever need writing/dialogue help, shoot me a message!
RPG Maker MV and MZ do allow mobile exports though the game would need a lot of edits to work on mobile especially since phones tend to have smaller screens (a large screen tablet or Chromebook would be no issue) than computers. Another issue is that Lawmage Academy runs at 1280x720 which works perfectly for most Windows laptops and 16:9 monitors (although some computers, such as Macs, use different aspect ratios), but phones often have wider screens like 19:9, Android tablets are typically 16:10, and the iPad is 4:3. RPG Maker MV can work on a device's different resolution but the game will be letterboxed or pillarboxed. It can be more complicated for games that rely on files or plugins that are intended for a specific resolution where they may not work well if the project is edited to use a different resolution.
I believe Apple and Google do require some hoops similar to Steam, although iOS would require a Mac while Android development can work on Mac, Windows, and Android. There is a thread about this, Exporting to Android (MV Android Client). On a similar note, it's possible to upload Android games through itch.io which can be ran on any Android device, but the device will need to allow non-Google Play apps. In theory, they could also work on an Android emulator, a Chromebook, or Windows 11 if support arrives.
I assume on a modern Apple or good name brand device (Google, Samsung, and OnePlus), the games could work well but I can't guarantee how it'll perform for older or low-spec devices especially cheap no-name devices from Amazon as their specs tend to be poor for an Android 10 device.
So recently I've replayed this game and I really like it, but I have a question.
In the game there seems to be references to a possible "evil" route. Is there going to be an evil route or will doing bad things (like breaking the crystal in the Fairy village despite being told not to) during your time at the academy be overlooked?
I'm sorry if you already answered this, but I love having the option to be evil or even just generally being the bad guy in these sort of games.
makes sense, after all, "good" and "evil" are all inherent concepts provided to us by our own perception of the world, what you consider to be "good" might be another person's "evil"
A friend told me to check this out and even though i haven't played the demo i'm already looking forward to the full release! best of luck to the developer(s) and i hope you guys stay safe <3
The "romance system" is more akin to Fire Emblem Three Houses' system and not like Persona. Having said that, you can be reach the most intimate level of friendship with any character and eventually choose 1 to "romance" regardless of sex.
I was impressed how mostly every NPC has a name similar to Fallout and Elder Scrolls. Most RPGs generally only games to major characters while the rest have generic names. After playing your game like 3 times, it seems like a coincidence how I have ideas similar to Lawmage Academy like the Lawmages (though my version is more like a magical version of law enforcement or guard), the prison/capture scene, and a large country though mine has several countries whereas LMA only has Magusgaia. In the case of the magic academy, the idea was inspired by Lawmage Academy as well as the Harry Potter books/films.
Issues/notes
I remember people reporting an issue where the game picture would freeze although the music and sounds doesn't freeze. I suspect it may be a bug with RPG Maker MV since it can happen with other RPG Maker MV games (I had it happen when playing FSM Castle and Town's sample game).
Also, I discovered an oddity with Windows 11 when recording RPG Maker MV games due to how windows are rendered. When recording on Windows 11, there will be a black space on the bottom left and bottom right of the video when rendered through OBS' Window Capture which is due to having round edges in windows. On Windows 10, corners are sqaure and they're shown. A workaround is run the game in fullscreen (F4 or Fullscreen option) and record at the resolution you're running at. In my case, I set my monitor (which I have connected to my AORUS 15G) to 1280x720 which is the resolution for Lawmage Academy. Another option is to run it fullscreen and use F3 to run it at a normal size and try to position OBS so that the entire game will get captured. You can see the differences in this image although may need to download and zoom to see the differences.
When is the full release? I can't wait to play. One the best games I played in a long time. I didn't really find any spelling mistakes or glitches though. I really enjoyed the overall addicting experience.
I estimate it to be 2023. I'd like to give myself enough time to develop it without burning myself out. Thanks for your support and I'm glad you enjoyed the game. ^-^"
I estimate it to be 2023. I'd like to give myself enough time to develop it without burning myself out. Thanks for your support and I'm glad you enjoyed the game. ^-^"
Its my first time writing a comment here and i dont know what to think about it-
Also there will probably be ALOT of spelling mistakes and im sorry-
After falling off the bridge and talking to Past we meet Uma(?) i forgot her name-
well i chose to make her my party member and after that her sprite isnt there and i have the info that pops up that it wasnt found and to try again and becouse of that i cant go forward and i dont have the heart to abandon her . I dont know if its just for me or if i have messed up somehow with the files-
Edit: i have also begun a new game and on day 2or3 when i try saving in the house the savefiles dont appear and when i do save somewhere it isnt saved
Hi Laura! I highly suggest you re-download the game and start a new game. Loading a previous save file will corrupt the game and that is why you encountered those errors. Let me know if it words!
There's a bug after the fight with the manavoid on the first day where a big yellow circle fills up most of the screen and wont go away. I can still move and the menu is the same but I can barely see anything in the game, hopefully you can fix it or tell me what I'm doing wrong because this seems like a fun game.
Ohh I see. It has something to do with the lighting plugin. Does it still occur after restarting the game? If so, I recommend doing the following: 1. Try the Steam version. If it still occurs... 2. Update your drivers and other software.
Let me know if the problem still persists after updating. :D
Slowest reply ever: its probably a problem with my current pc's specs since its a pretty old mac (high sierra). I played through it all with a windows laptop and it worked just fine! I really like where the game is heading and can't wait for the full version, keep up the good work!
Not really a fan of Jrpg soo I did not expect to like this game but I did. After recently watching anime with magic going to schools etc. was looking for a game like it. Found this and decided to try out the demo. Went for the solo run after seeing the soloist update and the game was great until the end of the demo. Early stages are the hard part but after seeing a pattern for a farming spot, it all becomes easy after that. Lots of choices too, did not expect that one.
Hopefully at full release we can romance some waifus(here's hoping for Uni...because why not?). Also in the full version of the game, will you add the spells that other npc can do??? Like the transio so you don't have to travel 2 days to get to the fields, etc. And maybe some summoning magic too??? where you can summon a beast during battle.Other than that great stuff.
Also found some bugs, where if I Alt+TAB then use the mouse to go back to the game, then when interacting the dialogues goes on auto next? something like that but I found a fix by just clicking or using ESC. Nothing really game breaking. Just missed a few dialogues but that's fine.
While waiting for this one, does anybody know a similar game where you can do it just solo???
I'm really glad you liked it! Thanks for the comments. It's all noted and I will be coming back to these comments in the future.
1. Yes there will be some degree of romancing involved.
2. Transio spell might not be added. Time management is a key mechanic in the game and having Transio outside of the Academy will take away that time management aspect.
3. I'm still trying to see if I can implement summon magic though. In any case there will be a sort of summon spell one way or another.
Just released my let's play of the demo on my Youtube channel! Only a small portion of the game, wasn't very sure about it going into the video. It definitely has promise so far and I'll likely play it more. Here's the video:
I have joined the Discord server (I'm also GothicSimmer there). As promised, I'll give you instructions for the Quest autoview option. With skillful eventing/scripting, you could make any option which I learned from this video from Driftwood Gaming: How to Add Custom Options Using Yanfly Option Core. Here's how I did it:
First, download Olivia Meta Controls and install it (you don't need to configure the plugin). Next, paste in <Global Meta> on the of the Switches (in my case it's, <Global Meta> Quests), remember the Switch ID you're using.
Next, open Plugins (🧩), go to YEP_OptionsCore, Options Categories, General (or whatever Category you want to use), Options List, and the lowest blank space to create an Option.
For me, I changed the Name to Quest Autoview and Symbol to quest. Description can be anything but this is what I typed:
Automatically open the \c[4]Quest Journal\c when you get a new \c[4]Quest\c.
Leave Show/Hide, Enable, and Ext as is. Under Functions, some parameters will be changed:
Process OK Code
var index = this.index();
var symbol = this.commandSymbol(index);
var value = this.getConfigValue(symbol);
this.changeValue(symbol, !value);
var catalyst = $gameSwitches.value(x);
if (catalyst) {
$gameSwitches.setValue(x, false);
} else {
$gameSwitches.setValue(x, true);
}
Cursor Right Code
var index = this.index();
var symbol = this.commandSymbol(index);
var value = this.getConfigValue(symbol);
this.changeValue(symbol, true);
$gameSwitches.setValue(x, true);
Cursor Left Code
var index = this.index();
var symbol = this.commandSymbol(index);
var value = this.getConfigValue(symbol);
this.changeValue(symbol, false);
$gameSwitches.setValue(x, false);
Change x to whatever Switch is used. In my case, it was 46.
Next, on an Event that give you the quest, make a Conditional Branch with "If Switch is ON" and in that branch, I simply put in a Plugin Command with Quest Journal Open To x.
This isn't required but I made an option to instead show a notification when a Quest is unlocked that I discussed in an earlier comment. You just need two Parallel Comment Events, a Switch (to trigger the Common Events), and a Variable (this will be set to the Quest. For the Branch that has the Plugin Command, change it to an Else Branch containing the following:
Text for Plugin Command for the Quest, a Switch for the Common Event set to ON, and a Variable set to the Quest.
Basically it displays a Notification and allows you to hit Shift (or X) to open the Quest Window. However, the player may open the Quest Menu if they try to run after regaining control but 3 seconds could be enough.
Not related but I also revamped the Options and the descriptions in my project from the defaults provided by the plugin. It seems interesting that Yanfly's Options Core includes descriptions whereas the VisuStella version for MZ does not.
I haven't finished the demo yet but there's a couple of things that have popped up that I felt I should post about here:
1) I don't know if this is the game or due to RPG Maker or my notebook I'm playing on, or something else. In any case, the game has an issue where the screen will just freeze itself. The game itself seems to still be running: the music is playing, I can open the menu and tab around, and even move my character and interact with things, but I can't see anything going on. Sometimes it happens frequently enough where I'm repeating the same day over and over again because the game just freezes on me and I have to redo my progress, other times it doesn't happen for a while. I just thought I'd let you know.
2) On that subject, maybe it's just me but I feel the autosave could be a bit more liberal. That or it's bugged. I thought at first it was autosaving at the start of every day but I was a few days into Month 2 when I realized it was still autosaved in the middle of Month 1. Also, is there a way to Transio back to your Commons from the school or save while in the school and away from the Record Keeper? Have I just not unlocked either yet? (I know there's the crystal outside the Headmaster's office but that's kind of out of the way.) I understand if you wanna keep manual saves scarce to discourage save scumming, but perhaps a Record Keeper or save crystal near the entrance would make it less tedious to get around the school, or just more liberal autosaving.
Besides those two things I've been enjoying the game a lot! I really am enjoying the exploration and learning about the world, talking to the characters, the strategic combat focusing on elemental weaknesses (I love the SMT/Persona games so I'm right at home), and the actual weight decisions have. It's made me question everything I do in the game and I even initially missed out on the Thesis of Organs book because I was worried going into the cave before helping Uni might mess things up with her lol. There were a couple more things I had thought about that I'd like to ask:
-Regarding challenge runs like the Soloist run, have you thought about enabling a level 1 run too? Some way like an accessory you can equip to characters to prevent them from gaining any EXP, for example. I know this is kind of breaking with the theme of earning grades in a school but I personally love challenge runs and I just thought a Grade 1 Soloist run would be really interesting, especially since there's a greater emphasis on crafting to boost stats rather than leveling up. Not a suggestion, just something I wondered about! -You've said Houses will have some exclusive stuff such as items and such, I was wondering is there going to be some kind of House Point system or competitions in the full game? Or are you going for something different than competition between the Houses? Again not a suggestion, I understand you're already putting a lot into this game, it was just something I was wondering about.
At the moment I'm at the intro to crystals class with Uni. She was asking me about what happened with Fejora's crystal and I was about to respond when the game screen froze unfortunately but the anxiety behind that question is real. Since I broke it despite her instructions and promised her I'd be truthful with her, it's making me sweat a little. Do I stay true to my word and tell her, potentially getting in trouble, or do I go against my word and lie to her, potentially saving my butt in the short term but maybe not the long term? There's no easy answer! I love it!
Good luck with finishing the game! I look forward to buying it day one of release! I have a long history with RPG Maker so seeing games like this come out for it makes me really happy. :) (And sorry for the really long message.)
1. ) I think this has something to do with your computer's drivers / software or hardware. Most players do not encounter this problem as you described. It WAS an issue before because of the lighting plugin but it's fixed now. If it helps, maybe you can try making a new save file?
2.) Are you using an old save file? I replaced the auto save plugin in 0.7. It should auto save only every morning when you wake up.
3.) Persona is a huge influence to me so yaaay!
4.) I'll keep your suggestions in mind. I can't promise to implement them yet, but I am thinking of game events involving the Houses. Glad you're enjoying the demo!
1) It's probably my notebook then. I will try on my other laptop and see if the problem persists. Thank you!
2) I am using the 0.8 file but I've noticed it autosaving every morning as I've continued. I'll keep an eye on it when I do my second run through on my other laptop.
3) To me as well! \o/
4) Oh no worries, like I said they weren't suggestions so much as me just being curious. Those game events would be fun! But don't overwork yourself. Definitely focus on completing the game. Maybe that's something you can add in post-release content after you've taken a well-deserved break. :) Good luck!
2.) Ok. As for the flexibility in saving, I'll try to give it more flexiblity during major quests. I will also consider the Transio from Main Hall to House Commons.
Hey! I haven't done my second playthrough to check for the screen freezing on my other laptop just yet unfortunately because I've been too busy with real-life school (midterms coming up). T_T
However, I did remember something from my initial playthrough I was wondering about: when I did the Garuda mission I set out on the 14th so I wasn't able to turn in the mission until the 16th. However I was still able to turn it in despite the deadline being the 15th; so is the deadline for completing the mission and you can still turn it in later, or is it for the whole mission, including turning it in? If you meant the latter, then you might wanna check in to make sure your switches/variables are in order. Otherwise, that's a nice anti-frustration feature for people for people who leave things for the last minute (like me, usually on accident lol). I just wanted to let you know about it in case it was a mistake.
Sorry for not bringing this up earlier, I admittedly forgot about it until recently. I might record my next playthrough just to make it easier to keep track of everything I've done to report back. Hopefully I'll be able to get to it soon!
I hope the game dev is going well! I've seen your tweets, I know all about struggling with keeping up steam for projects. You got this! :)
I think I remember the game screen freezing if I leave it idle. I would have to restart the game to get it working. I don't know if it's a Lawmage Academy specific issue or if it happens with other RPG Maker MV games.
Speaking of bugs, I discovered that running Lawmage Academy on a display that operates higher than 60 Hz causes the timer to count at least twice as fast. You can see it between 0:00-2:30 of the video below where I demonstrate the bug with one of my RPG Maker MV projects (it's actually a different game I'm working on).
On another note, I experienced a bug in the fight with the blue slime boss. I was unable to use items or healing on any character but Lunelle, in the second slot down.
In the demo, it affects the following: 1. Daily claimable item from the Record Keeper 2. Your friend inside the House Commons at night 3. Who your mentor is 4. Your House Pin from the statues 5. Some dialogue changes
In the full game, there will be House exclusive items as well.
So I came back to this game after 0.8 dropped and I have to say that it was probably my best run.
I decided to take up the challenge of soloing the game and needless to say, I wasn't disappointed.
In case that anyone wants to know, I went for a Mag/Def build, Soulstice for the MP tea and got Earth as my primary magic. If anyone's interested, I can post a more in-depth soloing guide below.
Considering that the game shoves friends down your throat, I was still able to do goofy things like stealing Ein's spear before the first field class because I didn't want to use my staff or helping Alyssa and then straight up robbing her for her sword and never talking to her again.
After I finished soloing Xoclat during the Aura Breaks class, Ein and Alyssa (whom I never invited) magically appeared to drop off some words of concern. How nice of them.
The Mentor mission was really easy but it was still fun to learn the boss' patterns. I'd say that the toughest challenge I faced were the flowery fucks that poison you in Arashiya.
I grinded a ton because Arashiya easly gave you 300 EXP if you solo'd it and Xoclat gave up to 500 I think. At the end of my run, I managed to reach Grade 25 which was the highest my mental state could take.
Wonderful review! Thanks for letting me know about your experience. The score of course is fair, and I'm glad you didn't encounter any bugs that bothered you. This is more of an experiment to see how players would take a solo run path. For the full game, it's something I would enjoy working on after the standard path is finished! ^-^
I have uploaded 2 videos of Lawmage Academt (0.7.8) on YouTube which can be viewed on my Playlist, Lawmage Academy (0.7). Here I'll play Lawmage Academy and maybe do other videos such as the game I'm working on. Here are the first two videos:
I might have been wrong about the times on my comment. I noticed when doing a video that the play timer counted too fast (when I finished Combat Basics with Alyssa, I got around 5 hours but that wouldn't be possible based on the lengths of the videos I made) then I realized it may be due to my display being over 60 Hz since my Aorus 15G laptop has a 240Hz display (my ViewSonic XG240 has a 144 Hz display). RPG Maker MV seems to have a bug where the game runs faster if the monitor is over 60 Hz which commonly affects gaming monitors and some gaming laptops. While Lawmage Academy runs fine since it has the YEP_FpsSynchOption plugin, the play timer will count too fast when over 60 fps (the Event Timer is unaffected although nothing in the game uses the Control Timer command) due to the monitor being over 60 Hz.
This could be fixed by either changing the monitor's refresh rate to 60 Hz or editing the package.json file and adding the line "chromium-args": "--limit-fps=60" to cap the game to 60 fps. I tested it with my game where I edited the file and the play timer works correctly.
Also on part 3 of my video at 6:36, I mentioned about a minor spoiler where talking to Alyssa after gaining control of Syle would say Alyssa instead of Candidate which seems to be fixed in 0.7 since it shows the latter name. I remember playing 0.6 where it said Alyssa even though Syle hasn't learned what her name is at this point.
Was on this all night. I just didn't know it was a demo:( usually I don't play games like these.. but yeah it was really fun to play. There are a lot of things to do. I also like that you can "socialise" with teammates. I loved Jin the most<3 he's really cool :3 hopefully in the future maybe you can romance characters.
I'm really sad it finished at the judges underground meeting. I'll check on this once in a while for updates:)
I just saw this news from RPG Maker MV's Steam page, Regarding future macOS support, meaning RPG Maker MV may have problems with later macOS versions due to the deprecation of OpenGL support, removal of 32-bit support since macOS Catalina, and possibly Apple moving from Intel Core to ARM M1. So far Windows and Linux (and possibly iOS and Android) aren't affected and should continue to work but it could affect RPG Maker MV games including Lawmage Academy on macOS especially on M1 Macs and/or Macs upgraded to macOS 11 Big Sur.
I suppose using RPG Maker MZ could be an option to support future macOS versions but it's not simple. While many graphical assets and most DLC for MV work in MZ, plugins for MV may not be compatible with MZ due to code changes. Additionally, some plugins like the ones from Fallen Angel Olivia are not available on MZ and although the VisuStella plugins could be used as a substitute for the Yanfly plugins, the VS plugins lack some of the features from the Yanfly plugins for example, VS Save Core doesn't have options to show Gold, Time, and Variables that Yanfly Save Core can.
Maybe sometime I might do a video playthrough of Lawmage Academy. I had played it twice (0.6 and 0.7) and it wouldn't hurt to play it a third time.
The Story is very interesting and had me going, the music & sounds are good, and the limited Voice-Acting was handled very well. Choices was very satisfying & having secret consequences for certain actions really made the world feel more alive.
Because the character I created and was playing as is a un-sociable, lonewolf who values wisdom & honor. I liked to do my missions solo unless the quest is to great for my character to handle alone. And because of this I noticed that many cutscenes and NPC dialogue was buggy as the game expected for me to have party members.
For example: When my character has a bubble sometimes the other events who would normally be my other party members would also have bubbles even though no-one is there. And this is small & isn't very important but a lot of NPC's talk as if I have party members when in reality I'm alone.
One other big bug I encountered (It might just be my potato PC...) was that the screen would have this large yellow ball covering the entire screen it would never go away after it comes and it doesn't allow me to see anything, I opened the game with RPG Maker MV to investigate and I fixed the bug by disabling all of your Lighting Plugins. This isn't very important if the game works well on other PC's and this only happens to me.
I cant wait for full release & I'll want to buy the full version when it comes out. And I would like to have the permission to play the game on my YouTube Channel if you would like.
Now with the lighting plugin it must just be my Integrated Graphics card that sometimes won't be able to handle some lighting plugins and effects properly. This won't be a problem while recording since for YouTube videos I borrow my brothers PC which can handle what my PC can't.
I've just started playing today and have only gotten as far the Combat Basics class, but I already love this game. The story is gripping from the start, the gameplay is a mix of a lot of the things I love from different RPGs but at the same time like nothing I've ever experienced before, and definitely has the potential to be a world-class game.
I don't know how far the demo is from the final product, but I'd like to back your game up with user research, at no cost, should you be open to this kind of support. Please don't hesitate to reach out to me if you'd like some help on this end.
Good luck and congratulations so far on the game's development! I hope Lawmage Academy gets the recognition it deserves as a masterpiece.
Thank you very much, EmberCahya! Once you've finished the demo, do let me know what you think. There's a LOT waiting in store for you.
I would love to talk about the help with user research as well. When you finish the demo and you still like the game, do consider joining the Discord server so we can talk there. ^-^
I joined the Discord server last night haha! I'll make sure to finish up the demo :) Thanks, Verinius! Will also try to write up a more comprehensive feedback for your personal review.
no issues or bugs on my end played through it for 4 hours and got to the end of the demo awesome work i do wish i had more options for my character and i do wish depending on grade level i could have a choice of a different color robe or uniform but still awesome story so far and what a cliffhanger!! lol
i just wish there was more hahaha but yes really well done i love how the options you pick actually determine quite a lot lol most games have it when you pick something sure it changes but not this much lol.
So this has happened numerous times where it sounds like there's dialogue, but it's not appearing, I can open the menu(it doesn't actually show up), but I then get suck in it, I can't move and all its showing is my character standing in place. Basically I can hear sounds, but I can't move or do anything at all, only thing that's fixed this is closing the game and opening again which means I have to start at my last save.
Hello! Does it happen in a specific scene in the game? Or does it happen when you do something specific? Is it alright if I ask for a screenshot maybe?
Sorry for the late reply, I've been trying to get the glitch to happen again, thought that maybe starting a new game fixed it, but while it didn't occur in the previous two spots(spellcasting class and during aura break mission, when you try to leave the area after the boss and Ein says to continue forward and finish the class) it did happen when encountering Sylvia, not sure what triggers it though and where it happens seems to be random.
Thank you for sharing this. It doesn't seem to have anything to do with the game's own programming. I suspect that this is caused by one of the following: 1. Hardware. e.g.) A person's computer components may be causing it.
2. Software. e.g.) Maybe the operating system update caused some glitches with the game.
3. Something else. I'm not sure yet.
In the meantime, make sure to save regularly to avoid losing progress. I apologize for the inconvenience caused by this, and thank you for getting this far into the game!
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Is anyone else's game not working or is it just me? It keeps on saying it something's wrong
Hi! Can you specify what operating system and computer you're using? Are you using MAC or Windows? What version? Any other details will help.
I'm using a macOS with an M1 chip and I'm not sure about the rest, sorry
Ahhh I see. Can you click the apple icon at the top, click "About this mac", and tell me the details listed there?
ok, so it's a macOS air M1 2020 model with an 11.1 version with an Apple M1 chip it has a memory of 8GB and a macintosh HD startup disk?
I see. It's probably an incompatibility with 11.1 version. Sorry about that. :(
Hey there, i know my question will be some kind of spoiler but is there any stronger tipe weapon for bow and how do i get it? I mean after i read the second book at library i got a receip for cleric series weapon, but it's just for sword, mace, and spear.
Go get the Gold Ring in Xoclat Hills then talk to Khadir. It will trigger a questline for a better bow.
Um sorry but who i Khadir? I have a hard time for remembering NPC name
In Vissage Garden there is a shop that sells crystals.
Hey there, i wanna ask something.
How can i go into the hole in big tree at Arasia Forest?
When i try, it say the hole is too small for me to enter.
There's no way to go inside yet in the demo. Sorry!
It's ok, i just want to chek if i'm not miss any secret in the game.
Is there actually any other games with school system like this? If not let's hope this game inspires a whole generation of them.
I took inspiration from Persona 3/4 and Mana Khemia for the school system. I wanted to merge those two systems and so Lawmage Academy was created. ^-^
AWEEEEESOME GAME MY DUDE KEEP ON WORKING ON THIS!!!!!
Will do! Thanks for the encouragement!
I was on Steam and saw about the Terraria wiki moving to wiki.gg. It me think that we and anyone making indie games could use wiki.gg to host a wiki. I believe from Year 1: The First Step from November 2019, it mentioned about a wiki, but the wiki network I mentioned could be great if you don't have your own server and don't want to use Fandom.
I had planned on a wiki once my game gets developed and shared, but I didn't want to use Fandom especially since they forced the FandomDesktop/Mobile skin and retired the Oasis/Hydra skin, a change that many people didn't like. I also found you on Discord and added you as a friend.
This game is one of the few that I will play over and over. I usually avoid playing demos because I would rather wait for the full game, but I do not regret trying the demo at all! There is so much to do and so many different choices that no matter how many times I play there is always something new to try. Can't wait for the full release!
Thanks tealoveraliza! That means a lot to me~
I love the game! The art is great, and the system is really promising. I can hardly wait to see what comes next! I particularly like the idea of learning spells and such through studying texts. I'd love to see that expanded. I'm also digging the story! Looking forward to more updates!
Thank you very much! Apologies for the slow updates. I'm giving the game as much time as it needs so it won't feel rushed. Thanks for your interest and for the kind words.
No worries! Take the time to do it right. I'd rather wait and have a great game then get updates and the quality fall short. If you ever need writing/dialogue help, shoot me a message!
I wish more games have this format of school.
Thank you. I wish so too, so I just made a game that I want to play. >3<"
So far,its working ok in Joiplay Emulator
I hope the full version will also work on Joiplay.
Or...
Since this is a RPG Maker MV Game,its possible to port it on Android for the full version so it doesn't need Joiplay Emulator now.
I'll comment again if i experienced a error in Joiplay
I'll look forward to the full version next year!
Sure! I plan to finish the PC version first then hopefully port of mobile in the future.
RPG Maker MV and MZ do allow mobile exports though the game would need a lot of edits to work on mobile especially since phones tend to have smaller screens (a large screen tablet or Chromebook would be no issue) than computers. Another issue is that Lawmage Academy runs at 1280x720 which works perfectly for most Windows laptops and 16:9 monitors (although some computers, such as Macs, use different aspect ratios), but phones often have wider screens like 19:9, Android tablets are typically 16:10, and the iPad is 4:3. RPG Maker MV can work on a device's different resolution but the game will be letterboxed or pillarboxed. It can be more complicated for games that rely on files or plugins that are intended for a specific resolution where they may not work well if the project is edited to use a different resolution.
I believe Apple and Google do require some hoops similar to Steam, although iOS would require a Mac while Android development can work on Mac, Windows, and Android. There is a thread about this, Exporting to Android (MV Android Client). On a similar note, it's possible to upload Android games through itch.io which can be ran on any Android device, but the device will need to allow non-Google Play apps. In theory, they could also work on an Android emulator, a Chromebook, or Windows 11 if support arrives.
I assume on a modern Apple or good name brand device (Google, Samsung, and OnePlus), the games could work well but I can't guarantee how it'll perform for older or low-spec devices especially cheap no-name devices from Amazon as their specs tend to be poor for an Android 10 device.
So recently I've replayed this game and I really like it, but I have a question.
In the game there seems to be references to a possible "evil" route. Is there going to be an evil route or will doing bad things (like breaking the crystal in the Fairy village despite being told not to) during your time at the academy be overlooked?
I'm sorry if you already answered this, but I love having the option to be evil or even just generally being the bad guy in these sort of games.
There are branching "paths" for sure. Whether or not that path is "evil" is up to the player to decide. :D
makes sense, after all, "good" and "evil" are all inherent concepts provided to us by our own perception of the world, what you consider to be "good" might be another person's "evil"
when will the full game be released
I'm eyeing for a 2023 release to give myself enough time to finish it. :D
A friend told me to check this out and even though i haven't played the demo i'm already looking forward to the full release! best of luck to the developer(s) and i hope you guys stay safe <3
Thank you very much~ I hope you try out the demo, it's made with lots of love and it's free too! <3
great game! is this the full version because I don't see the word "demo"
Thanks! Yes, this is still the demo. I'm glad you liked it though!
Will there be an option to join the Judges circle? Being able to romance Judge Lothbrok would be incredible.
Sorry but I can't answer that as it may be spoilers. Maybe, maybe not. ^-^
Will there be same sex romance
The "romance system" is more akin to Fire Emblem Three Houses' system and not like Persona. Having said that, you can be reach the most intimate level of friendship with any character and eventually choose 1 to "romance" regardless of sex.
opinion: you really are aught to feel proud of yourself for all the hours you poured into this project & pat yourself on the back too.
also please update your correct twitter handle maybe lol
Oh! Thanks for pointing it out!
Thank you for the kind words~
I have finally finished Lawmage Academy and I was surprised I got mostly everything aside from Enaqua from Lost Book and the crystal/armor from Fairy Forest. Here's the playlist of the videos: https://www.youtube.com/playlist?list=PLMJBpY9PQYmDtYaSN3-VLyaOIfRdlQX0Q
I was impressed how mostly every NPC has a name similar to Fallout and Elder Scrolls. Most RPGs generally only games to major characters while the rest have generic names. After playing your game like 3 times, it seems like a coincidence how I have ideas similar to Lawmage Academy like the Lawmages (though my version is more like a magical version of law enforcement or guard), the prison/capture scene, and a large country though mine has several countries whereas LMA only has Magusgaia. In the case of the magic academy, the idea was inspired by Lawmage Academy as well as the Harry Potter books/films.
Issues/notes
I remember people reporting an issue where the game picture would freeze although the music and sounds doesn't freeze. I suspect it may be a bug with RPG Maker MV since it can happen with other RPG Maker MV games (I had it happen when playing FSM Castle and Town's sample game).
Also, I discovered an oddity with Windows 11 when recording RPG Maker MV games due to how windows are rendered. When recording on Windows 11, there will be a black space on the bottom left and bottom right of the video when rendered through OBS' Window Capture which is due to having round edges in windows. On Windows 10, corners are sqaure and they're shown. A workaround is run the game in fullscreen (F4 or Fullscreen option) and record at the resolution you're running at. In my case, I set my monitor (which I have connected to my AORUS 15G) to 1280x720 which is the resolution for Lawmage Academy. Another option is to run it fullscreen and use F3 to run it at a normal size and try to position OBS so that the entire game will get captured. You can see the differences in this image although may need to download and zoom to see the differences.
Thanks for playing and sending all your comments! I'm glad you liked the demo for what it is. :D
where are the saves located?
Reminds me of Mana Khemia!
Just played it, it's very enjoyable so far!
Yesss I love Mana Khemia!
When is the full release? I can't wait to play. One the best games I played in a long time. I didn't really find any spelling mistakes or glitches though. I really enjoyed the overall addicting experience.
I estimate it to be 2023. I'd like to give myself enough time to develop it without burning myself out. Thanks for your support and I'm glad you enjoyed the game. ^-^"
I estimate it to be 2023. I'd like to give myself enough time to develop it without burning myself out. Thanks for your support and I'm glad you enjoyed the game. ^-^"
Its my first time writing a comment here and i dont know what to think about it-
Also there will probably be ALOT of spelling mistakes and im sorry-
After falling off the bridge and talking to Past we meet Uma(?) i forgot her name-
well i chose to make her my party member and after that her sprite isnt there and i have the info that pops up that it wasnt found and to try again and becouse of that i cant go forward and i dont have the heart to abandon her . I dont know if its just for me or if i have messed up somehow with the files-
Edit: i have also begun a new game and on day 2or3 when i try saving in the house the savefiles dont appear and when i do save somewhere it isnt saved
Ouverall the game is AMAIZING uwu
i apologise for the troubule i could have caused
( again im verry sorry for the mistakes-)
( and there is also alot of ands-)
Hi Laura! I highly suggest you re-download the game and start a new game. Loading a previous save file will corrupt the game and that is why you encountered those errors. Let me know if it words!
It worked! Thank you for helping me out! ^v^
No problem!
There's a bug after the fight with the manavoid on the first day where a big yellow circle fills up most of the screen and wont go away. I can still move and the menu is the same but I can barely see anything in the game, hopefully you can fix it or tell me what I'm doing wrong because this seems like a fun game.
Ohh I see. It has something to do with the lighting plugin. Does it still occur after restarting the game? If so, I recommend doing the following:
1. Try the Steam version. If it still occurs...
2. Update your drivers and other software.
Let me know if the problem still persists after updating. :D
Slowest reply ever: its probably a problem with my current pc's specs since its a pretty old mac (high sierra). I played through it all with a windows laptop and it worked just fine! I really like where the game is heading and can't wait for the full version, keep up the good work!
Thank youuu
Not really a fan of Jrpg soo I did not expect to like this game but I did. After recently watching anime with magic going to schools etc. was looking for a game like it.
Found this and decided to try out the demo. Went for the solo run after seeing the soloist update and the game was great until the end of the demo. Early stages are the hard part but after seeing a pattern for a farming spot, it all becomes easy after that. Lots of choices too, did not expect that one.
Hopefully at full release we can romance some waifus(here's hoping for Uni...because why not?).
Also in the full version of the game, will you add the spells that other npc can do??? Like the transio so you don't have to travel 2 days to get to the fields, etc. And maybe some summoning magic too??? where you can summon a beast during battle.Other than that great stuff.
Also found some bugs, where if I Alt+TAB then use the mouse to go back to the game, then when interacting the dialogues goes on auto next? something like that but I found a fix by just clicking or using ESC. Nothing really game breaking. Just missed a few dialogues but that's fine.
While waiting for this one, does anybody know a similar game where you can do it just solo???
And cheers to you creator. Keep up the good work!
I'm really glad you liked it! Thanks for the comments. It's all noted and I will be coming back to these comments in the future.
1. Yes there will be some degree of romancing involved.
2. Transio spell might not be added. Time management is a key mechanic in the game and having Transio outside of the Academy will take away that time management aspect.
3. I'm still trying to see if I can implement summon magic though. In any case there will be a sort of summon spell one way or another.
I C
haha yess I hope my dreams come true.
I guess your right but maybe in the late game??? or after the 200 days class if you are planning but I appreciate the feedback creator!
Thanks, I can be a summoner soon. Solo leveling time
also I'm just gonna greedily push your development time from 1hr per day to 1hr and 1m per day
Possibly. > w>
Hahaha thanks!
No probs!
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yaaaaaaayyy a romance!
Just released my let's play of the demo on my Youtube channel! Only a small portion of the game, wasn't very sure about it going into the video. It definitely has promise so far and I'll likely play it more. Here's the video:
Oooh awesome! I'll go watch it!
I have joined the Discord server (I'm also GothicSimmer there). As promised, I'll give you instructions for the Quest autoview option. With skillful eventing/scripting, you could make any option which I learned from this video from Driftwood Gaming: How to Add Custom Options Using Yanfly Option Core. Here's how I did it:
First, download Olivia Meta Controls and install it (you don't need to configure the plugin). Next, paste in <Global Meta> on the of the Switches (in my case it's, <Global Meta> Quests), remember the Switch ID you're using.
Next, open Plugins (🧩), go to YEP_OptionsCore, Options Categories, General (or whatever Category you want to use), Options List, and the lowest blank space to create an Option.
For me, I changed the Name to Quest Autoview and Symbol to quest. Description can be anything but this is what I typed:
Leave Show/Hide, Enable, and Ext as is. Under Functions, some parameters will be changed:
Process OK Code
Cursor Right Code
Cursor Left Code
Change x to whatever Switch is used. In my case, it was 46.
Next, on an Event that give you the quest, make a Conditional Branch with "If Switch is ON" and in that branch, I simply put in a Plugin Command with Quest Journal Open To x.
This isn't required but I made an option to instead show a notification when a Quest is unlocked that I discussed in an earlier comment. You just need two Parallel Comment Events, a Switch (to trigger the Common Events), and a Variable (this will be set to the Quest. For the Branch that has the Plugin Command, change it to an Else Branch containing the following:
Text for Plugin Command for the Quest, a Switch for the Common Event set to ON, and a Variable set to the Quest.
Basically it displays a Notification and allows you to hit Shift (or X) to open the Quest Window. However, the player may open the Quest Menu if they try to run after regaining control but 3 seconds could be enough.
Not related but I also revamped the Options and the descriptions in my project from the defaults provided by the plugin. It seems interesting that Yanfly's Options Core includes descriptions whereas the VisuStella version for MZ does not.
Thanks for this!
I haven't finished the demo yet but there's a couple of things that have popped up that I felt I should post about here:
1) I don't know if this is the game or due to RPG Maker or my notebook I'm playing on, or something else. In any case, the game has an issue where the screen will just freeze itself. The game itself seems to still be running: the music is playing, I can open the menu and tab around, and even move my character and interact with things, but I can't see anything going on. Sometimes it happens frequently enough where I'm repeating the same day over and over again because the game just freezes on me and I have to redo my progress, other times it doesn't happen for a while. I just thought I'd let you know.
2) On that subject, maybe it's just me but I feel the autosave could be a bit more liberal. That or it's bugged. I thought at first it was autosaving at the start of every day but I was a few days into Month 2 when I realized it was still autosaved in the middle of Month 1. Also, is there a way to Transio back to your Commons from the school or save while in the school and away from the Record Keeper? Have I just not unlocked either yet? (I know there's the crystal outside the Headmaster's office but that's kind of out of the way.) I understand if you wanna keep manual saves scarce to discourage save scumming, but perhaps a Record Keeper or save crystal near the entrance would make it less tedious to get around the school, or just more liberal autosaving.
Besides those two things I've been enjoying the game a lot! I really am enjoying the exploration and learning about the world, talking to the characters, the strategic combat focusing on elemental weaknesses (I love the SMT/Persona games so I'm right at home), and the actual weight decisions have. It's made me question everything I do in the game and I even initially missed out on the Thesis of Organs book because I was worried going into the cave before helping Uni might mess things up with her lol. There were a couple more things I had thought about that I'd like to ask:
-Regarding challenge runs like the Soloist run, have you thought about enabling a level 1 run too? Some way like an accessory you can equip to characters to prevent them from gaining any EXP, for example. I know this is kind of breaking with the theme of earning grades in a school but I personally love challenge runs and I just thought a Grade 1 Soloist run would be really interesting, especially since there's a greater emphasis on crafting to boost stats rather than leveling up. Not a suggestion, just something I wondered about!
-You've said Houses will have some exclusive stuff such as items and such, I was wondering is there going to be some kind of House Point system or competitions in the full game? Or are you going for something different than competition between the Houses? Again not a suggestion, I understand you're already putting a lot into this game, it was just something I was wondering about.
At the moment I'm at the intro to crystals class with Uni. She was asking me about what happened with Fejora's crystal and I was about to respond when the game screen froze unfortunately but the anxiety behind that question is real. Since I broke it despite her instructions and promised her I'd be truthful with her, it's making me sweat a little. Do I stay true to my word and tell her, potentially getting in trouble, or do I go against my word and lie to her, potentially saving my butt in the short term but maybe not the long term? There's no easy answer! I love it!
Good luck with finishing the game! I look forward to buying it day one of release! I have a long history with RPG Maker so seeing games like this come out for it makes me really happy. :) (And sorry for the really long message.)
Hi Olly!!
1. ) I think this has something to do with your computer's drivers / software or hardware. Most players do not encounter this problem as you described. It WAS an issue before because of the lighting plugin but it's fixed now. If it helps, maybe you can try making a new save file?
2.) Are you using an old save file? I replaced the auto save plugin in 0.7. It should auto save only every morning when you wake up.
3.) Persona is a huge influence to me so yaaay!
4.) I'll keep your suggestions in mind. I can't promise to implement them yet, but I am thinking of game events involving the Houses. Glad you're enjoying the demo!
1) It's probably my notebook then. I will try on my other laptop and see if the problem persists. Thank you!
2) I am using the 0.8 file but I've noticed it autosaving every morning as I've continued. I'll keep an eye on it when I do my second run through on my other laptop.
3) To me as well! \o/
4) Oh no worries, like I said they weren't suggestions so much as me just being curious. Those game events would be fun! But don't overwork yourself. Definitely focus on completing the game. Maybe that's something you can add in post-release content after you've taken a well-deserved break. :) Good luck!
1.) Alrighty let me know if it persists.
2.) Ok. As for the flexibility in saving, I'll try to give it more flexiblity during major quests. I will also consider the Transio from Main Hall to House Commons.
Thanks for the encouragement Olly!
Hey! I haven't done my second playthrough to check for the screen freezing on my other laptop just yet unfortunately because I've been too busy with real-life school (midterms coming up). T_T
However, I did remember something from my initial playthrough I was wondering about: when I did the Garuda mission I set out on the 14th so I wasn't able to turn in the mission until the 16th. However I was still able to turn it in despite the deadline being the 15th; so is the deadline for completing the mission and you can still turn it in later, or is it for the whole mission, including turning it in? If you meant the latter, then you might wanna check in to make sure your switches/variables are in order. Otherwise, that's a nice anti-frustration feature for people for people who leave things for the last minute (like me, usually on accident lol). I just wanted to let you know about it in case it was a mistake.
Sorry for not bringing this up earlier, I admittedly forgot about it until recently. I might record my next playthrough just to make it easier to keep track of everything I've done to report back. Hopefully I'll be able to get to it soon!
I hope the game dev is going well! I've seen your tweets, I know all about struggling with keeping up steam for projects. You got this! :)
It's the first one. You have until the 15th to defeat the Garuda, but you can turn it even after the 15th. :D
Thank you so much for the kind words, Olly!
I think I remember the game screen freezing if I leave it idle. I would have to restart the game to get it working. I don't know if it's a Lawmage Academy specific issue or if it happens with other RPG Maker MV games.
Speaking of bugs, I discovered that running Lawmage Academy on a display that operates higher than 60 Hz causes the timer to count at least twice as fast. You can see it between 0:00-2:30 of the video below where I demonstrate the bug with one of my RPG Maker MV projects (it's actually a different game I'm working on).
Yeah thankfully you recommended a plugin I can refer to later on to fix it.
This game rules!
On another note, I experienced a bug in the fight with the blue slime boss. I was unable to use items or healing on any character but Lunelle, in the second slot down.
Thanks!
Perhaps the bug was caused by your mouse? Usually it's because the mouse is pointed at a character and this overrides the keyboard inputs.
You know the game seems rather interesting, but I would like to know what effects being in one of the houses are.
In the demo, it affects the following:
1. Daily claimable item from the Record Keeper
2. Your friend inside the House Commons at night
3. Who your mentor is
4. Your House Pin from the statues
5. Some dialogue changes
In the full game, there will be House exclusive items as well.
So I came back to this game after 0.8 dropped and I have to say that it was probably my best run.
I decided to take up the challenge of soloing the game and needless to say, I wasn't disappointed.
In case that anyone wants to know, I went for a Mag/Def build, Soulstice for the MP tea and got Earth as my primary magic. If anyone's interested, I can post a more in-depth soloing guide below.
Considering that the game shoves friends down your throat, I was still able to do goofy things like stealing Ein's spear before the first field class because I didn't want to use my staff or helping Alyssa and then straight up robbing her for her sword and never talking to her again.
After I finished soloing Xoclat during the Aura Breaks class, Ein and Alyssa (whom I never invited) magically appeared to drop off some words of concern. How nice of them.
The Mentor mission was really easy but it was still fun to learn the boss' patterns. I'd say that the toughest challenge I faced were the flowery fucks that poison you in Arashiya.
I grinded a ton because Arashiya easly gave you 300 EXP if you solo'd it and Xoclat gave up to 500 I think. At the end of my run, I managed to reach Grade 25 which was the highest my mental state could take.
Fun update, not very noticable changes 7/10.
Wonderful review! Thanks for letting me know about your experience. The score of course is fair, and I'm glad you didn't encounter any bugs that bothered you. This is more of an experiment to see how players would take a solo run path. For the full game, it's something I would enjoy working on after the standard path is finished! ^-^
Thank you very much!
I have uploaded 2 videos of Lawmage Academt (0.7.8) on YouTube which can be viewed on my Playlist, Lawmage Academy (0.7). Here I'll play Lawmage Academy and maybe do other videos such as the game I'm working on. Here are the first two videos:
Part 1
Part 2Awesome stuff! Thank you so much!
I might have been wrong about the times on my comment. I noticed when doing a video that the play timer counted too fast (when I finished Combat Basics with Alyssa, I got around 5 hours but that wouldn't be possible based on the lengths of the videos I made) then I realized it may be due to my display being over 60 Hz since my Aorus 15G laptop has a 240Hz display (my ViewSonic XG240 has a 144 Hz display). RPG Maker MV seems to have a bug where the game runs faster if the monitor is over 60 Hz which commonly affects gaming monitors and some gaming laptops. While Lawmage Academy runs fine since it has the YEP_FpsSynchOption plugin, the play timer will count too fast when over 60 fps (the Event Timer is unaffected although nothing in the game uses the Control Timer command) due to the monitor being over 60 Hz.
This could be fixed by either changing the monitor's refresh rate to 60 Hz or editing the package.json file and adding the line "chromium-args": "--limit-fps=60" to cap the game to 60 fps. I tested it with my game where I edited the file and the play timer works correctly.
Ooooh thanks for the tip!
I actually found a plugin that can fix this https://forums.rpgmakerweb.com/index.php?threads/accurate-playtime.104735/ It also fixes where running below 60 fps causes it to count slower. It seems to be a MV-only bug as RPG Maker MZ seems to have fixed this at least with the speed-up.
Also on part 3 of my video at 6:36, I mentioned about a minor spoiler where talking to Alyssa after gaining control of Syle would say Alyssa instead of Candidate which seems to be fixed in 0.7 since it shows the latter name. I remember playing 0.6 where it said Alyssa even though Syle hasn't learned what her name is at this point.
Thanks for this!
Hey I am did a video on the game also if you want to watch mines too it will be released at 12:00 am on the 7th here's the channel link:https://www.youtube.com/channel/UCv8Gb4LDmgiBSHHg3JCU31g , and likewise, I watch yours.
Thanks
I'll be sure to check it out.
Thank
Was on this all night. I just didn't know it was a demo:( usually I don't play games like these.. but yeah it was really fun to play. There are a lot of things to do. I also like that you can "socialise" with teammates. I loved Jin the most<3 he's really cool :3 hopefully in the future maybe you can romance characters.
I'm really sad it finished at the judges underground meeting. I'll check on this once in a while for updates:)
Wonderful, thanks! I'm really happy you had fun. It will take a while to finish the whole game, but I'll do my best to make it worth the wait!
Exciting project.
Thank you!
I just saw this news from RPG Maker MV's Steam page, Regarding future macOS support, meaning RPG Maker MV may have problems with later macOS versions due to the deprecation of OpenGL support, removal of 32-bit support since macOS Catalina, and possibly Apple moving from Intel Core to ARM M1. So far Windows and Linux (and possibly iOS and Android) aren't affected and should continue to work but it could affect RPG Maker MV games including Lawmage Academy on macOS especially on M1 Macs and/or Macs upgraded to macOS 11 Big Sur.
I suppose using RPG Maker MZ could be an option to support future macOS versions but it's not simple. While many graphical assets and most DLC for MV work in MZ, plugins for MV may not be compatible with MZ due to code changes. Additionally, some plugins like the ones from Fallen Angel Olivia are not available on MZ and although the VisuStella plugins could be used as a substitute for the Yanfly plugins, the VS plugins lack some of the features from the Yanfly plugins for example, VS Save Core doesn't have options to show Gold, Time, and Variables that Yanfly Save Core can.
Maybe sometime I might do a video playthrough of Lawmage Academy. I had played it twice (0.6 and 0.7) and it wouldn't hurt to play it a third time.
Thanks for sharing this information! I appreciate it. If you do release the video playthrough, I will make sure to watch it. ^-^
Awesome game! Can't wait for the official release.
Great work on the game.
The Story is very interesting and had me going, the music & sounds are good, and the limited Voice-Acting was handled very well. Choices was very satisfying & having secret consequences for certain actions really made the world feel more alive.
Because the character I created and was playing as is a un-sociable, lonewolf who values wisdom & honor. I liked to do my missions solo unless the quest is to great for my character to handle alone. And because of this I noticed that many cutscenes and NPC dialogue was buggy as the game expected for me to have party members.
For example: When my character has a bubble sometimes the other events who would normally be my other party members would also have bubbles even though no-one is there. And this is small & isn't very important but a lot of NPC's talk as if I have party members when in reality I'm alone.
One other big bug I encountered (It might just be my potato PC...) was that the screen would have this large yellow ball covering the entire screen it would never go away after it comes and it doesn't allow me to see anything, I opened the game with RPG Maker MV to investigate and I fixed the bug by disabling all of your Lighting Plugins. This isn't very important if the game works well on other PC's and this only happens to me.
I cant wait for full release & I'll want to buy the full version when it comes out. And I would like to have the permission to play the game on my YouTube Channel if you would like.
Thanks for playing!
I see. I will do more playtests on the solo route to find these bugs and fix them.
The lighting plugin works on almost all players so it's the first time I heard of this glitch. Thanks for bringing it up!
Yes, it would be an honor for Lawmage Academy to be featured in your Youtube channel in the future. ^-^
Thank you very much for accepting my request.
Now with the lighting plugin it must just be my Integrated Graphics card that sometimes won't be able to handle some lighting plugins and effects properly. This won't be a problem while recording since for YouTube videos I borrow my brothers PC which can handle what my PC can't.
I've just started playing today and have only gotten as far the Combat Basics class, but I already love this game. The story is gripping from the start, the gameplay is a mix of a lot of the things I love from different RPGs but at the same time like nothing I've ever experienced before, and definitely has the potential to be a world-class game.
I don't know how far the demo is from the final product, but I'd like to back your game up with user research, at no cost, should you be open to this kind of support. Please don't hesitate to reach out to me if you'd like some help on this end.
Good luck and congratulations so far on the game's development! I hope Lawmage Academy gets the recognition it deserves as a masterpiece.
Thank you very much, EmberCahya! Once you've finished the demo, do let me know what you think. There's a LOT waiting in store for you.
I would love to talk about the help with user research as well. When you finish the demo and you still like the game, do consider joining the Discord server so we can talk there. ^-^
I joined the Discord server last night haha! I'll make sure to finish up the demo :) Thanks, Verinius! Will also try to write up a more comprehensive feedback for your personal review.
Wonderful, thanks! I just finished watching your playthrough in Youtube. I hope I can catch you LIVE next time. :D
no issues or bugs on my end played through it for 4 hours and got to the end of the demo awesome work i do wish i had more options for my character and i do wish depending on grade level i could have a choice of a different color robe or uniform but still awesome story so far and what a cliffhanger!! lol
Thank you so much! I'm glad you liked it
i just wish there was more hahaha but yes really well done i love how the options you pick actually determine quite a lot lol most games have it when you pick something sure it changes but not this much lol.
So this has happened numerous times where it sounds like there's dialogue, but it's not appearing, I can open the menu(it doesn't actually show up), but I then get suck in it, I can't move and all its showing is my character standing in place. Basically I can hear sounds, but I can't move or do anything at all, only thing that's fixed this is closing the game and opening again which means I have to start at my last save.
Hello! Does it happen in a specific scene in the game? Or does it happen when you do something specific? Is it alright if I ask for a screenshot maybe?
Sorry for the late reply, I've been trying to get the glitch to happen again, thought that maybe starting a new game fixed it, but while it didn't occur in the previous two spots(spellcasting class and during aura break mission, when you try to leave the area after the boss and Ein says to continue forward and finish the class) it did happen when encountering Sylvia, not sure what triggers it though and where it happens seems to be random.
Thank you for sharing this. It doesn't seem to have anything to do with the game's own programming. I suspect that this is caused by one of the following:
1. Hardware. e.g.) A person's computer components may be causing it.
2. Software. e.g.) Maybe the operating system update caused some glitches with the game.
3. Something else. I'm not sure yet.
In the meantime, make sure to save regularly to avoid losing progress. I apologize for the inconvenience caused by this, and thank you for getting this far into the game!
Ah, I see, thanks for the reply and thank you for making this amazing game, I'm really enjoying it.
Thank you for the kind words! Good luck, candidate!