will there also be a way to add the protagonist family to the story eventually and aslo will there be a preferred weapons system like if your preferred weapon is a sword it will do regular damage if you wield a sword if you wield any other weapon it will be reduced the protag can be the only exception
I think there's something like the weapon system already? (Ex. Alyssa wields slash/pierce weapons, so she can't use blunt weapons like the mace and staff)
I finished the demo and I didn't even realized it was a demo!
I really enjoyed the time management gameplay and I really like story and been Dieng to know what happens next. I'm looking forward for the the full release!
Btw What's 'Stat Focus'? I see it on every characters profile and I'm wondering what it is. Is it the stats that rises for every time the character level up or is it recommendation for what stats to focus on each character?
Stat Focus refers to their priority stat growth. For example, Lunelle's magic growth is higher compared to other characters. It's to give players an idea of a character's strengths. Thanks for asking this question. I'll find a way to relay this information to players.
the game is so good that i didn't realize that it was a demo until i finished the game.
after finishing the game, i feel empty, i crave for more. but if i want more, i need to support the game, but im just a child that likes playing games and have no money, but there's still a free way to support the game, is to leave a comment that the game creator will like, and will give him the motivation to continue the game, so please, i really really liked the game, and i craved for more, im not rushing you or anything, i just want to leave a supportive comment, keep up the great work,
I'm not concerned with money right now since I have 2 jobs and to be honest, developing the game has taken a backseat this year. I do intend to finish this eventually though. Wishlists will help a lot because it's important for visibility in Steam. Once the game is finished, the algorithm will help the game be more noticeable. ^-^
Hi Daichi! I'm glad you enjoyed. Unfortunately I will have to push back the release date because of... life stuff. But I am still set on finishing this eventually!
well how close it it to being finished and can you make skills and magic upgradeable like have levels for skills and magic and it would be nice to be able to expand the cast from 1 person to group
Hello! My name is Solon and I have a YouTube channel about RPG Maker! I made a video about your game and found it really fun to play, so congrats! Here's the video. It's in Portuguese, because I'm from Brazil.
Hi! Thanks. I made the walking character art. I commissioned an artist for the character arts. I'm sorry but I can't allow other people to use the character art. I hope you understand.
and i think i totally abused the save and load mechanic to min max as much as possible.
from character stats, to which abilities to take, which gear fit best with what character based on their base stats and what they focus on.
etc etc, then once i had like the perfect build for the present and was steadily rising my characters came the obrupt ending XD.
it was extremely fun playing through the game, trying to optimise my time, learning the mechanics and seeing the story and characters open up and develop.
i already wishlisted it on steam and i can't wait for it to fully release ^w^
Fellow lawyer here. I've never really been into the indie scene but saw Lawmage Academy on a YouTube video and was immediately drawn in. I must say I was so impressed with what you have developed so far, in particular an interesting world with some actual lore.
I will eagerly await its release and respect you being able to work on this game despite your career.
If I had to provide any feedback for possible improvement, I noticed often that going through stats and equipment was tedious due to only being able to view one character's stats etc. and having to leave the menu and go back in for another. Perhaps I just didn't know how to switch characters in the stat menu but if not then it would be cool to integrate a more fluid system.
I thought the weakness/guard system was brilliant and needing to interact with party members in spare time actually having in game benefits.
Keep up the good work! I have already started telling my friends about this awesome game!
Thank you very much! It's always a pleasure to meet fellow lawyer-gamers and lawyer-gamedevs.
I understand. Apparently you can use the "Q" key to shuffle through characters in the stat menu. I'm finding a way to be able to use "E" as well. But in any case, I WILL try my best to get that information to players in future iterations of the game.
Q1: Will there be more variations of aura skills for us to obtain? If so, will it be in the full version or one of the early versions?
Q2: In the full version, will there be different endings to the game?
Q3: Will there be more crystals in the game?
Regarding the updated news;
You mentioned that it would be released in 2023. For that, what month would you expect it to release? If you're not sure of that, will it be near the start of the year, the middle, or the end?
The next thing you mentioned is that duels would give you reputation. What is reputation supposed to do in the game?
Release: At this rate, I will be pushing the game to a much later date. A 2023 release isn't realistic now considering the work that needs to be done and the limited time I have nowadays. However, I am considering releasing a demo version which includes Month 3.
Reputation: It will be introduced starting Month 3. It will unlock sidequests, influence options with other NPCs and quests, and unlock other features as the game progresses.
Ps. I would recommend control or provision; leaning towards provision since loads of mobs are weak to it, and if you choose to continue fight the fire spirit you'll get a crystal for the t2 fire spell. [Personally, would have preferred the dagger, so I don't use Mp and no CD, but there's only 4 crystals in the game so far, and they have their own equipment slot.]
D. Virtue, the house choice. [Each house has their own daily item]
1. Foxhelm; rootbeer [restores 50 to both HP and MP; up=doubles]
2. Soulstice: tea [+75mp; up=all][edit: all as in party, not full restore.]
3. Vissage: apple [+100hp; up=all]
4. Drakewood: coffee [temp remove tired; cures sleep; up cures tired], plus halves the well cost, along w/ being closest to the free daily oakwood pile & cafe.
After you complete the itemcrafting class, and have house recipe, you can make some upgraded versions.
Do note that once the cafe opens, you can buy all the house items, besides Apples, there. For the apples, you can farm them in the 1st map.
Thanks for the feedback and for the min/max info in case people want to make the most of their runs!
As for the "complaint" can you expound more on how you think it's "annoying in how it tries to imitate RL, while still being a game"? I'd like to understand more about how you felt so I can think about ways going forward. Thanks!
Apologies for the late reply, don't visit itch.io much.
TL;DR - Refer to the (scripted events); game allows you some freedom and gives you some choices [that doesn't seem to have a major impact yet] but it still railroads you to an outcome. Though, I guess most games are basically just kinetic novels, so my complaint is kinda moot.
[spoiler] Anyways, the last chapter I played [eg. The exam/village] is what I mean. Played it as a traditional rpg, aka explore and interact with stuff to find things. Problem here is by doing this you end up getting hit with 'demerits', aka the guard and adventures. Like, you couldn't even put the potion back or return the gold after interacting w/ the chests. -- No choice of taking it, you just do. And the whole point of you being there was to investigate.
And when I reloaded to a prior save, you can't get the permit or even tell the guard about the circumstances, since the story is you rush to save the kid. You're basically railroaded into ending up in prison, so you can eavesdrop on that convo.
A prior one is how you end up having to retake one of the classes, since it's scripted that you're in class with those narcists.[/spoiler]
Ps. One of the reasons I got tired of visual novels.
It ended at the spot with the judge's circle like the one I downloaded a while back. In the felhert region in month 2. I'm fairly sure it is the older one. And I have read about further encounters in this comment page.
Upon review, here are two things in the game which indicates you are playing v0.8: 1. New battle backgrounds instead of the default RPG Maker backgrounds;
2. You can view the calendar in the bulletin boards.
Isn't there supposed to be a third month and dueling? And I 've only just heard about the Manavoid on the comments page here and have never seen it in game. A lot of the things I have heard about the steam version is all new and beyond what I have here.
I tried the Steam demo version. For some reason when I fight the Manavoid guy my screen gets permanently burned by a wierd light that does not come off even if I start a new game
Hi! Other users have reported this issue and the common scenario is because of outdated drivers or the specs were not high enough. Try updating your computer's drivers first and see if that fixes the issue.
When the full game gets released everyone will have to start a new game to avoid bugs. This demo version probably won't be updated in a while though since it's pretty stable as it is.
Just reached the current end to the PC version, 4 bugs/issues to report:
- Settings in 'Options' are not saved, they only last the current gaming session.
- The main menu misses an 'exit game' option; currently requires Alt-F4, or closing the window if in windowed mode.
- In the village at the end of the current version, there is one bed which you can walk over.
- The current version listed is 'WINDOWS Lawmage Academy v0.8 Demo.zip', but the current end of game refers to 0.7 (installation using itch's installer, if it matters).
1. Will there be a mobile version? I'd doubt it since I assume this is your first game, but I would rather be sure than be wondering for 20 years.
2. Will there be more games like this created by you? I love the concept of the game, the pixel art style, and so on. I would love to see more like this.
3. Will the fully released version have to be paid for? I'm asking this cause I usually don't spend money on games.
Also, maybe you remember me from the username relating to "I love Lawmage Academy." or something like that.
edit: Trying the game now after about 5 months, excited to see how it's changed.
1. I will focus on finishing the pc/mac version first then port to other systems.
2. I would love to make more games so after I finish this, I will make more games!
3. Yes, but don't worry I will find ways to do giveaways as well by engaging with the community. e.g.) Discord
P.S. I haven't updated the game recently because this is the latest stable version. But I hope you find new things that you haven't encountered in your previous playthrough!
I have encountered a few new things, at least that I noticed.
1. I figured out how to get Enburn as the first spell that you learn, and I figure it's about how you answer, AKA your game personality.
2. I feel like the game was way longer than the last time I played this. I played this in the morning, and it was nighttime when I finished it. In my time zone, I would've played this at 4:56, and now it's 8:08 (PM).
3. I was amazingly invested, as last time it was just a time passer, and I was aware of my surroundings. However, through this playthrough, I've been staring at my computer for the longest time I have.
You did great so far, and I hope when I come back in 5 months, yet again, there will be much more.
Aaaaah. Now you're giving me an idea. Since the game is far from being released, maybe I can update the demo instead with new side content and optimization in the first 2 months. OR I could add Month 3 to the demo. We'll see...
Yes. For the full release I'm eyeing $20 USD on Steam. The price will be lower for other regions though. I'm also open to doing discounts whenever I can.
seems good. Just finished the demo now and i really want an option to join the judges. also there is a typo in the first meeting with the manor of (forgot the name, but the ones that study alot). if i remember correctly there was an s missing the end of a word. also, probably just my shitty laptop, but the game freezes everynow and then, making me restart. again, likely just my ram. great game. cant wait for the full release.
Ah thanks! I've fixed some typos already but haven't gone to update the demo since it's only minor issues. I probably covered that one. Well noted. There were random crashes and freezes in other people's game and streams, as you said it is most likely the person's hardware issue than an issue with the actual game code. I think the engine (RPG Maker MV) is also at fault though, sorry about that. ^-^"
I'd say it is worth it to play at least twice. There's no definite "route" but every playthrough will most likely have a lot of little differences since you'll be making different decisions. Some people in the Discord have even played the demo more than 3 times. While there are a few different endings, things can also go slightly differently every game month since players have control of their schedule and responses to quests.
THIS GAME IS SO GOOD WHAT????? by the way, i've been wondering since i noticed ponpon (i think that's what his name is- the guy who got hurt in the fire with alyssa) was missing that i couldn't seem to find him?? What happened to him? Is he okay?
Thank you! Yes, he's ok. You can find him for some time resting in the Infirmary after Combat Basics. He will also be playable in the full game starting on Month 3. ^-^
The Aura Skills will be unique to each character. As for the main character, I'm still in the process of thinking about it. Maybe I vary the ultimate skill based on your House.
will there be different hair colors and will there be other ways to get the other skill books and i think it would be cool to have magic spell that instantly destroy shield or an aura skill that does the same cause that boss with 10 shield get very annoying but otherwise good game it is pretty close to perfect
it looks like it seems to work with wine using the Game.exe except for the visual glitches ,
there is like some weird white lines that appear just after exiting the first building but their very faint and easily ignored. just after entering the main building for the first time there is a white orb and a ?battle? , the white orb stays covering the screen afterwards making it impossible to see anything. oddly if i start i new game without rebooting the entire game first the white orb is still there in the new game, this is really the key point when i realized this white orb isn't actually suppose to stay there XD.
I played through the entire demo in one sitting and it was a fantastic experience! Great fantasy-world visuals, great music, and the "Harry Potter meets JPRG" premise had me hooked. My favorite scene was the trial at the Falhert town, I had a good laugh at the game poking fun at how commonly accepted it is in video games to just barrage into random townspeoples' homes and steal their belongings, and I enjoyed seeing our heroes get actual consequences for doing so.
I was shocked at how much content there was since this is just a demo, but I'm excited for the full thing!
I had a good laugh at the game poking fun at how commonly accepted it is in video games to just barrage into random townspeoples' homes and steal their belongings
Exactly! Chrono Trigger did this and that inspired me to do something similar.
Thanks! I've been working on Month 3 lately. It will introduce the Duel System as a new game mechanic and expands content on the existing game mechanics. :D
A very engaging and fun game, it kept me up all night until I finished it, I didn't realize it was a demo until it was too late though lol. I noticed something interesting though, in an event with one student I was asked what my family did and had a choice between merchant and farmer I think it was. Then in an event with the childhood friend, the topic was brought up again and he commented on my parents being merchants, so it seemed like my earlier choice affected this completely unrelated event. They were the one on one conversations if I wasn't being clear. Did my choice actually change the dialogue of a separate event or was it coincidence?
Thanks! Yes, your choice in Dialogue 1 affected the reply of a different character in Dialogue 2. I'm experimenting with different types of making choices. In some choices, it's obvious that it will make an impact later on. In other choices, like the one you mentioned, it seems like a very minor thing up until the game references it later. e.g.) Your background
What I plan to do is that you'll have these background checks every now and then and that could affect future quests. For example, if you're a merchant, you can sort of haggle with the traveling merchant in the first mission and you can sell the old coin (found in the cemetery) for a higher price.
This is such an amazing game. I love it so much and got sad when I remembered it was a demo. I didn't want to stop playing. Your doing an amazing job!!!!
B) Will the gnome in Arashiya Forest mean anything in the story-line?
C) Will there be a dating system- Same sex or only the opposite?
D) Will you be able to learn spells like Transio, Enburn, or Enaero? (I know that time management is a big aspect to this game, so I suggest if you are going to add Transio, make it hard to get the spell book, and make the spell limited to where you go. ALSO! I think that Transio should only used outside. for example, fairy forest. Transio anywhere would make the keeper outside the houses useless)
And a reminder; Don't rush updates, remember to rest instead of always working on the game. Again, a reminder. Anyways, wish you well, stay safe and happy.
Hello! First of all, I love your name. Secondly, thank you for these questions.
A) No, because it's my first game and I don't have the technical capacity to do it yet. Character customization requires some bug testing and a lot of art resources so I won't be implementing that for this game.
B) Yes, but in a minor way. I will try to maximize every decision the player makes so players will feel that their decisions really matter.
C) In a limited way, yes. You can "date" all characters regardless of your gender, but their reactions will be different of course.
D) Enburn yes. You can learn it in the demo depending on your choices in the beginning of the game. As for other spells, I will still have to think about it. For Transio, right now my decision is no. There's a lot of factors to think about in terms of game mechanics and also lore wise. So I have to be careful about it.
Thank you very much for the words of encouragement too!
In game you can use some teleports when you finished priority mission at the end of map (dont remember where ‘>’) and teleport closer to the exit, maybe Transio spell will be teleport character at this places using choice like mechanic? But it will be legal calendar count bypass and at my opinion may break calendar and end up in error with game crush. Crystals can also be used as teleport station and not only save progress (cliché).
Ah yes in the Xoclat Hills dungeon, once you defeated the Garuda there will be a teleport portal that brings you to the entrance map. Do you mean like that?
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could you make progress updates anyways
Hello! Thanks for the reminder. I'll see if I can make a progress update next month. ^-^
i was wondering if the monsters get stronger when you grind? and if it affects the strenght of the boss
They don't really get stronger based on how much your grind. Some of them do get stronger based on which month you are in.
will there be mage ranks and class ranking
will there also be a way to add the protagonist family to the story eventually and aslo will there be a preferred weapons system like if your preferred weapon is a sword it will do regular damage if you wield a sword if you wield any other weapon it will be reduced the protag can be the only exception
I think there's something like the weapon system already? (Ex. Alyssa wields slash/pierce weapons, so she can't use blunt weapons like the mace and staff)
There is a ranking system lore wise, but gameplay wise it is your journey into becoming a Lawmage.
I'll think about a way to add the MC's family into the story. As for preferred weapons, almost all characters are limited to 2 out of 3 weapon types.
I finished the demo and I didn't even realized it was a demo!
I really enjoyed the time management gameplay and I really like story and been Dieng to know what happens next. I'm looking forward for the the full release!
Btw What's 'Stat Focus'? I see it on every characters profile and I'm wondering what it is. Is it the stats that rises for every time the character level up or is it recommendation for what stats to focus on each character?
Hi! I'm glad you enjoyed it!
Stat Focus refers to their priority stat growth. For example, Lunelle's magic growth is higher compared to other characters. It's to give players an idea of a character's strengths. Thanks for asking this question. I'll find a way to relay this information to players.
the game is so good that i didn't realize that it was a demo until i finished the game.
after finishing the game, i feel empty, i crave for more. but if i want more, i need to support the game, but im just a child that likes playing games and have no money, but there's still a free way to support the game, is to leave a comment that the game creator will like, and will give him the motivation to continue the game, so please, i really really liked the game, and i craved for more, im not rushing you or anything, i just want to leave a supportive comment, keep up the great work,
this game is a master piece
Thank you so much! I'm happy to know that you enjoyed the demo. One really good way to support the game is to WISHLIST on Steam.
https://store.steampowered.com/app/1377710/Lawmage_Academy/
I'm not concerned with money right now since I have 2 jobs and to be honest, developing the game has taken a backseat this year. I do intend to finish this eventually though. Wishlists will help a lot because it's important for visibility in Steam. Once the game is finished, the algorithm will help the game be more noticeable. ^-^
This is an absolutely brilliant game demo. Thank you for releasing this.
Thank you so much!!
Is there a release date set. I just found the game and I am really looking forward to playing the whole thing
Hi Daichi! I'm glad you enjoyed. Unfortunately I will have to push back the release date because of... life stuff. But I am still set on finishing this eventually!
I've played the demo and I have to say I'm eager to see the full release!
Glad you like it! :D
well how close it it to being finished and can you make skills and magic upgradeable like have levels for skills and magic and it would be nice to be able to expand the cast from 1 person to group
It's still a bit far from finished. But yes, some skills and spells will AOE versions.
Hello! My name is Solon and I have a YouTube channel about RPG Maker! I made a video about your game and found it really fun to play, so congrats! Here's the video. It's in Portuguese, because I'm from Brazil.
Oh wow thanks for playing! I'm going to watch this!
Is the game finished?
Hi! This is only a demo so far so that game isn't finished yet.
Hi! Thanks. I made the walking character art. I commissioned an artist for the character arts. I'm sorry but I can't allow other people to use the character art. I hope you understand.
Super fun! And scratches my persona itch well
I love Persona 3 and 4! Great games!
Very good game the story is nice the fight mechanics are good i cant wait for the full game!!
Thank you very much, Kenkiii!
i played it to the end.
and i think i totally abused the save and load mechanic to min max as much as possible.
from character stats, to which abilities to take, which gear fit best with what character based on their base stats and what they focus on.
etc etc, then once i had like the perfect build for the present and was steadily rising my characters came the obrupt ending XD.
it was extremely fun playing through the game, trying to optimise my time, learning the mechanics and seeing the story and characters open up and develop.
i already wishlisted it on steam and i can't wait for it to fully release ^w^
I'm glad you enjoyed! Thank you very much for the wishlist! Wishlists are very helpful to the game at this point in time. :D
Hi Verinius,
Fellow lawyer here. I've never really been into the indie scene but saw Lawmage Academy on a YouTube video and was immediately drawn in. I must say I was so impressed with what you have developed so far, in particular an interesting world with some actual lore.
I will eagerly await its release and respect you being able to work on this game despite your career.
If I had to provide any feedback for possible improvement, I noticed often that going through stats and equipment was tedious due to only being able to view one character's stats etc. and having to leave the menu and go back in for another. Perhaps I just didn't know how to switch characters in the stat menu but if not then it would be cool to integrate a more fluid system.
I thought the weakness/guard system was brilliant and needing to interact with party members in spare time actually having in game benefits.
Keep up the good work! I have already started telling my friends about this awesome game!
Thank you very much! It's always a pleasure to meet fellow lawyer-gamers and lawyer-gamedevs.
I understand. Apparently you can use the "Q" key to shuffle through characters in the stat menu. I'm finding a way to be able to use "E" as well. But in any case, I WILL try my best to get that information to players in future iterations of the game.
Cheers!
Few questions.
Regarding the game;
Q1: Will there be more variations of aura skills for us to obtain? If so, will it be in the full version or one of the early versions?
Q2: In the full version, will there be different endings to the game?
Q3: Will there be more crystals in the game?
Regarding the updated news;
You mentioned that it would be released in 2023. For that, what month would you expect it to release? If you're not sure of that, will it be near the start of the year, the middle, or the end?
The next thing you mentioned is that duels would give you reputation. What is reputation supposed to do in the game?
That's all my questions for now. Have a nice day!
Q1: Yes. It will be for the full version.
Q2: Yes.
Q3: Yes.
Release: At this rate, I will be pushing the game to a much later date. A 2023 release isn't realistic now considering the work that needs to be done and the limited time I have nowadays. However, I am considering releasing a demo version which includes Month 3.
Reputation: It will be introduced starting Month 3. It will unlock sidequests, influence options with other NPCs and quests, and unlock other features as the game progresses.
Well developed game, with my only real complaint being: kinda annoying in how it tries to imitate RL, while still being a game (scripted events).
Ps. For those that like to min/max, here's some info on the starting choices:
[spoiler]Note: Had deleted the game, now that I've reached the end, so this is from memory, so it may be wrong.
A. The object: [Each also includes a bonus +1 to def and res, besides flute]
Sword: +1atk, Yarn: +1mag, Flute: +1att and mag, Mirror: +2agi
B. Action in response to object:
Use: +1 atk, Keep: +1 mag, Give: +1 agi, Sell: +1def and res
C. Power; determines your starting element.
Control=Fire, Defense=Gaia, Provision=Aqua, Equality=Volt
Ps. I would recommend control or provision; leaning towards provision since loads of mobs are weak to it, and if you choose to continue fight the fire spirit you'll get a crystal for the t2 fire spell. [Personally, would have preferred the dagger, so I don't use Mp and no CD, but there's only 4 crystals in the game so far, and they have their own equipment slot.]
D. Virtue, the house choice. [Each house has their own daily item]
1. Foxhelm; rootbeer [restores 50 to both HP and MP; up=doubles]
2. Soulstice: tea [+75mp; up=all][edit: all as in party, not full restore.]
3. Vissage: apple [+100hp; up=all]
4. Drakewood: coffee [temp remove tired; cures sleep; up cures tired], plus halves the well cost, along w/ being closest to the free daily oakwood pile & cafe.
After you complete the itemcrafting class, and have house recipe, you can make some upgraded versions.
Do note that once the cafe opens, you can buy all the house items, besides Apples, there. For the apples, you can farm them in the 1st map.
[/spoiler]
Thanks for the feedback and for the min/max info in case people want to make the most of their runs!
As for the "complaint" can you expound more on how you think it's "annoying in how it tries to imitate RL, while still being a game"? I'd like to understand more about how you felt so I can think about ways going forward. Thanks!
Apologies for the late reply, don't visit itch.io much.
TL;DR - Refer to the (scripted events); game allows you some freedom and gives you some choices [that doesn't seem to have a major impact yet] but it still railroads you to an outcome. Though, I guess most games are basically just kinetic novels, so my complaint is kinda moot.
[spoiler] Anyways, the last chapter I played [eg. The exam/village] is what I mean. Played it as a traditional rpg, aka explore and interact with stuff to find things. Problem here is by doing this you end up getting hit with 'demerits', aka the guard and adventures. Like, you couldn't even put the potion back or return the gold after interacting w/ the chests. -- No choice of taking it, you just do. And the whole point of you being there was to investigate.
And when I reloaded to a prior save, you can't get the permit or even tell the guard about the circumstances, since the story is you rush to save the kid. You're basically railroaded into ending up in prison, so you can eavesdrop on that convo.
A prior one is how you end up having to retake one of the classes, since it's scripted that you're in class with those narcists.[/spoiler]
Ps. One of the reasons I got tired of visual novels.
Thanks for the feedback!
I just downloaded the game marked as 0.8 from Itch and it is 0.7 instead please fix that.
Hi! It's probably a typo I left out. But rest assured it's the 0.8 version.
It ended at the spot with the judge's circle like the one I downloaded a while back. In the felhert region in month 2. I'm fairly sure it is the older one. And I have read about further encounters in this comment page.
I'll look into it. Thanks Briar88!
Upon review, here are two things in the game which indicates you are playing v0.8:
1. New battle backgrounds instead of the default RPG Maker backgrounds;
2. You can view the calendar in the bulletin boards.
Isn't there supposed to be a third month and dueling? And I 've only just heard about the Manavoid on the comments page here and have never seen it in game. A lot of the things I have heard about the steam version is all new and beyond what I have here.
The third month is still in the works. I've stated it in the devlog to loop people in on what's happening in the development right now.
Manavoid is cast by the shadow figure you encounter the first time you enter the Academy, right after you talk to Ein for the first time.
I tried the Steam demo version. For some reason when I fight the Manavoid guy my screen gets permanently burned by a wierd light that does not come off even if I start a new game
Hi! Other users have reported this issue and the common scenario is because of outdated drivers or the specs were not high enough. Try updating your computer's drivers first and see if that fixes the issue.
hey. with the eventual updates. will my progress be saved after updating or will i have to restart the game?
When the full game gets released everyone will have to start a new game to avoid bugs. This demo version probably won't be updated in a while though since it's pretty stable as it is.
Just reached the current end to the PC version, 4 bugs/issues to report:
- Settings in 'Options' are not saved, they only last the current gaming session.
- The main menu misses an 'exit game' option; currently requires Alt-F4, or closing the window if in windowed mode.
- In the village at the end of the current version, there is one bed which you can walk over.
- The current version listed is 'WINDOWS Lawmage Academy v0.8 Demo.zip', but the current end of game refers to 0.7 (installation using itch's installer, if it matters).
Thanks for the bug reports! These are noted.
I really love this guys
I'm happy that you love it!
Few questions, as you know from my username.
1. Will there be a mobile version? I'd doubt it since I assume this is your first game, but I would rather be sure than be wondering for 20 years.
2. Will there be more games like this created by you? I love the concept of the game, the pixel art style, and so on. I would love to see more like this.
3. Will the fully released version have to be paid for? I'm asking this cause I usually don't spend money on games.
Also, maybe you remember me from the username relating to "I love Lawmage Academy." or something like that.
edit: Trying the game now after about 5 months, excited to see how it's changed.
Hello! Welcome back!
1. I will focus on finishing the pc/mac version first then port to other systems.
2. I would love to make more games so after I finish this, I will make more games!
3. Yes, but don't worry I will find ways to do giveaways as well by engaging with the community. e.g.) Discord
P.S. I haven't updated the game recently because this is the latest stable version. But I hope you find new things that you haven't encountered in your previous playthrough!
I have encountered a few new things, at least that I noticed.
1. I figured out how to get Enburn as the first spell that you learn, and I figure it's about how you answer, AKA your game personality.
2. I feel like the game was way longer than the last time I played this. I played this in the morning, and it was nighttime when I finished it. In my time zone, I would've played this at 4:56, and now it's 8:08 (PM).
3. I was amazingly invested, as last time it was just a time passer, and I was aware of my surroundings. However, through this playthrough, I've been staring at my computer for the longest time I have.
You did great so far, and I hope when I come back in 5 months, yet again, there will be much more.
Aaaaah. Now you're giving me an idea. Since the game is far from being released, maybe I can update the demo instead with new side content and optimization in the first 2 months. OR I could add Month 3 to the demo. We'll see...
Looks good, love the battles.
Thanks!
The game won't be free, will it? What price are you expecting to put on.
Yes. For the full release I'm eyeing $20 USD on Steam. The price will be lower for other regions though. I'm also open to doing discounts whenever I can.
seems good. Just finished the demo now and i really want an option to join the judges. also there is a typo in the first meeting with the manor of (forgot the name, but the ones that study alot). if i remember correctly there was an s missing the end of a word. also, probably just my shitty laptop, but the game freezes everynow and then, making me restart. again, likely just my ram. great game. cant wait for the full release.
Ah thanks! I've fixed some typos already but haven't gone to update the demo since it's only minor issues. I probably covered that one. Well noted. There were random crashes and freezes in other people's game and streams, as you said it is most likely the person's hardware issue than an issue with the actual game code. I think the engine (RPG Maker MV) is also at fault though, sorry about that. ^-^"
Last question. Is it worth playing all the routes?
I'd say it is worth it to play at least twice. There's no definite "route" but every playthrough will most likely have a lot of little differences since you'll be making different decisions. Some people in the Discord have even played the demo more than 3 times. While there are a few different endings, things can also go slightly differently every game month since players have control of their schedule and responses to quests.
THIS GAME IS SO GOOD WHAT????? by the way, i've been wondering since i noticed ponpon (i think that's what his name is- the guy who got hurt in the fire with alyssa) was missing that i couldn't seem to find him?? What happened to him? Is he okay?
Thank you! Yes, he's ok. You can find him for some time resting in the Infirmary after Combat Basics. He will also be playable in the full game starting on Month 3. ^-^
Thank goodness! I was worried. can't wait for the full game!
:( so sad that the game can't come out sooner! Love it so much-are you planning to finish by next year?
That's the plan! I'll try to finish by 2023. But if I can't, I'll give it more time because I'd rather ensure quality than to rush it.
Can't wait for the full game. Did not realize it wasn't complete, till game stopped. Nicely done so far.
will there be dating and will there be a third option for that fairy quest instead of breaking it you restore it instead
1.) Sort of. Think more like Persona 3 or 4 where "dating" is more like spending quality time with friends and growing together.
2.) Probably not.
will there be ultimate skills per dorm
The Aura Skills will be unique to each character. As for the main character, I'm still in the process of thinking about it. Maybe I vary the ultimate skill based on your House.
maybe do it for magic too
Just started playing the demo today! The graphics are great and eyecandy - main characters design, opening sequence and menu design.
Thank you very much!
will it be done soon and will outfits be different per house
It will take at least one more year to finish. The main character's outfit will change colors only.
will there be different hair colors and will there be other ways to get the other skill books and i think it would be cool to have magic spell that instantly destroy shield or an aura skill that does the same cause that boss with 10 shield get very annoying but otherwise good game it is pretty close to perfect
For the main character, the hair color will stay the same.
Yes, there will be other ways to get spell books and learn other aura skills. It will be fun to play around with those. :)
I think the game is being a bit glitchy?
there is a giant white ball that's covering the entire center of the screen.
i'll try again with the index.html one and see.
just loads indefinitely it seems. guess might try pushing it through proton maybe instead of my systems default wine installation.
nope XD wont launch *shrugs* guess i'll keep trying this till i figure out what it is.
Are you using Linux? I'll ask around and see if my friend was able to make it work
ya, i'm running linux, gentoo to be specific.
it looks like it seems to work with wine using the Game.exe except for the visual glitches ,
there is like some weird white lines that appear just after exiting the first building but their very faint and easily ignored.
just after entering the main building for the first time there is a white orb and a ?battle? , the white orb stays covering the screen afterwards making it impossible to see anything.
oddly if i start i new game without rebooting the entire game first the white orb is still there in the new game, this is really the key point when i realized this white orb isn't actually suppose to stay there XD.
time to get wizarding again so let me get my owl my broom and wand and lets play lawmage academy and have fun =D
Yaaaaas!
I played through the entire demo in one sitting and it was a fantastic experience! Great fantasy-world visuals, great music, and the "Harry Potter meets JPRG" premise had me hooked. My favorite scene was the trial at the Falhert town, I had a good laugh at the game poking fun at how commonly accepted it is in video games to just barrage into random townspeoples' homes and steal their belongings, and I enjoyed seeing our heroes get actual consequences for doing so.
I was shocked at how much content there was since this is just a demo, but I'm excited for the full thing!
Exactly! Chrono Trigger did this and that inspired me to do something similar.
Thanks! I've been working on Month 3 lately. It will introduce the Duel System as a new game mechanic and expands content on the existing game mechanics. :D
Awesome! Is there a date/general timeframe for when we can expect Month 3 to drop? :o
Hmm I can't promise yet because I might just release the full game next. It might take a while so please stay tuned!
A very engaging and fun game, it kept me up all night until I finished it, I didn't realize it was a demo until it was too late though lol. I noticed something interesting though, in an event with one student I was asked what my family did and had a choice between merchant and farmer I think it was. Then in an event with the childhood friend, the topic was brought up again and he commented on my parents being merchants, so it seemed like my earlier choice affected this completely unrelated event. They were the one on one conversations if I wasn't being clear. Did my choice actually change the dialogue of a separate event or was it coincidence?
Thanks! Yes, your choice in Dialogue 1 affected the reply of a different character in Dialogue 2. I'm experimenting with different types of making choices. In some choices, it's obvious that it will make an impact later on. In other choices, like the one you mentioned, it seems like a very minor thing up until the game references it later. e.g.) Your background
What I plan to do is that you'll have these background checks every now and then and that could affect future quests. For example, if you're a merchant, you can sort of haggle with the traveling merchant in the first mission and you can sell the old coin (found in the cemetery) for a higher price.
That's really awesome and creative! It's subtle, but it's very immersive and improves the overall enjoyment. You're a genius!
Thank you for the kind words! A lot of things in the demo are experimental since it's my first game so it's good to know what people think of it. ^-^"
Very fun demo. enjoyed the game greatly. Good work
Thank you! I'm glad you enjoyed it :)
I can't seem to find glowshrooms??? Could someone help me out?
Go to Xoclat Hills, talk to the Fairy near the entrance and get transported to Fairy Forest.
Ok. Thanks
This is such an amazing game. I love it so much and got sad when I remembered it was a demo. I didn't want to stop playing. Your doing an amazing job!!!!
Thank you very much! I am happy you enjoyed it! <3
Question:
Would be Enheal upgraded to better version of that healing spell later in game or that going to be different spell?
I really want to learn some dark magic, when that possibility will be added?
That possible to obtain Glowshroom at demo? I really want that awesome Blood Cloak.
Hello!
1.) There will be a different spell.
2.) Maybe. :)
3.) Yes, you can get those in the Fairy Forest in Xoclat Hills.
Thanks ‘>’
And here i though debuff spell was consider dark magic, i was wrong.
Some questions.
A) Will there be character customization?
B) Will the gnome in Arashiya Forest mean anything in the story-line?
C) Will there be a dating system- Same sex or only the opposite?
D) Will you be able to learn spells like Transio, Enburn, or Enaero? (I know that time management is a big aspect to this game, so I suggest if you are going to add Transio, make it hard to get the spell book, and make the spell limited to where you go. ALSO! I think that Transio should only used outside. for example, fairy forest. Transio anywhere would make the keeper outside the houses useless)
And a reminder; Don't rush updates, remember to rest instead of always working on the game. Again, a reminder. Anyways, wish you well, stay safe and happy.
Hello! First of all, I love your name. Secondly, thank you for these questions.
A) No, because it's my first game and I don't have the technical capacity to do it yet. Character customization requires some bug testing and a lot of art resources so I won't be implementing that for this game.
B) Yes, but in a minor way. I will try to maximize every decision the player makes so players will feel that their decisions really matter.
C) In a limited way, yes. You can "date" all characters regardless of your gender, but their reactions will be different of course.
D) Enburn yes. You can learn it in the demo depending on your choices in the beginning of the game. As for other spells, I will still have to think about it. For Transio, right now my decision is no. There's a lot of factors to think about in terms of game mechanics and also lore wise. So I have to be careful about it.
Thank you very much for the words of encouragement too!
Ooh! I thought of one question just now, will atleast one of the enemies that we encountered in Arashiya Forest be friend-able?
Last question, I promise!
Yes >w>
Suggestion:
In game you can use some teleports when you finished priority mission at the end of map (dont remember where ‘>’) and teleport closer to the exit, maybe Transio spell will be teleport character at this places using choice like mechanic? But it will be legal calendar count bypass and at my opinion may break calendar and end up in error with game crush. Crystals can also be used as teleport station and not only save progress (cliché).
Ah yes in the Xoclat Hills dungeon, once you defeated the Garuda there will be a teleport portal that brings you to the entrance map. Do you mean like that?
Yes
Now I remember, I'm the guywholikeslawmageacademy but reincarnated.